Aoife Cooney
SOCIAL
Pre ●●●●○
Man ●●●○○
Com ●○○○○
PHYSICAL
Str ●○○○○
Dex ●●●○○
Sta ●●●○○
MENTAL
Int ●○○○○
Wit ●●○○○
Res ●●●○○

Morality ●●●●● . ●●○○○
Health ●●●●● . ●●●○○
○○○○○ . ○○○○○
Willpower ●●●●○ . ○○○○○
○○○○○
Excellence ●●●○○
Mental skills
Academics ○○○○○
Crafts haute couture ●●○○○
Investigate ●○○○○
Medicine ○○○○○
Occult ○○○○○
Politics ●●○○○
Science ○○○○○
Spycraft ●●○○○
Physical skills
Athletics ●○○○○
Brawl ○○○○○
1 Drive motorcycles ●●●○○
Firearms ●●○○○
Larceny ○○○○○
Stealth ○○○○○
Survival ○○○○○
4 Weaponry Stiletto Heels ●○○○○
Social skills
Animal Ken ○○○○○
Empathy hurt feelings ●○○○○
3 Expression ●●●○○
Intimidation ●○○○○
Persuasion ●●○○○
2 Socialize models ●●●○○
Streetwise ●○○○○
Subterfuge ○○○○○
Skull%3B%20Hunter.png

Nature: Player Character
Name: Aoife Cooney
Player: PK
User: Coq RougeCoq Rouge

Type: Special Agent
Branch: Operations

Virtue: Charity (Selflessness)
Vice: Wrath (Imptatience)
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Description

Gender: Female
Age: 17
Origin:
Ethnicity: Caucasian (Irish,
German, Swedish, Scottish)
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Body: Curvous
Hair: Red
Eyes: Bright Blue
Height: 6" 5' (1.96 m)
Weight: 135lbs (61.2 kg)
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Merits

# Name Details
●○○○○ Area of Expertise Skill: Craft, Speciality: Haute couture
Choose 1 skill specialty. It now gives a +2 bonus, instead of +1. Pre: Res 2
●○○○○ Area of Expertise Skill: Drive, Speciality: Motorcycles
Choose 1 skill specialty. It now gives a +2 bonus, instead of +1. Pre: Res 2
●●○○○ Contacts (Fashion agents, models) From Professional training
Contacts provide your character with information. Each dot in this Merit represents a sphere or organization with which the character can garner information. F.ex: A character with Contacts ••• might have Bloggers, Drug Dealers, & Financial Speculators for connections.
Contacts don't provide services, only information. This may be face-to-face, email, by telephone, or even by séance in some strange instances.
Garnering info via Contacts requires a (Manipulation +Social Skill) roll depending on the methodthe character uses. This Merit can either be used generally, in which case only the field is necessary, or it can be personalized by identifying an individual within the field whom the character can call.
If using the latter method, the ST should give a bonus or penalty, dependent on how relevant the information is to that particular Contact, whether accessing the information is dangerous, and if the character has maintained good relations or done favors for the Contact. These modifiers should range from –3 to +3 in most cases. If successful, the Contact provides the information.
One use of a Contact is to dig dirt on another character. A Contact can find another character’s Social Merits and any relevant Flaws (''Embarrassing Secret'' is a prime example).
A character can have more than five Contacts, but the Merit’s rating is limited to five, for the purposes of Allies blocking.
●○○○○ Direction Sense Has innate sense of direcion, always aware of own location in space. Character always knows in which direction they're facing & never gets penalties to navigate or find their way.
●●●○○ Professional training - Socialite Skills: Politics, Socialise, Empathy
1.Expertise: You get 1 free "Skill Specialty" in one of your Asset skills.
2.Competence: Each session, you can get the "9-again" benefit on 1 roll with the Asset skills for each dot in this merit.
3.Networking: You get a 3rd Asset skill, and also 2 dots in Contacts (relevant to your profession).
For these Contacts, you can use youir Asset skills on the roll to get information from them during game sessions. .
4.Synergy: Specialties in an Asset skill can be used on both of your other Asset skills.
Also: Once per session, you can get the "8-again" benefit on one use of your Asset skills.
5.Savant: You get 1 free "Skill Trick" for one of your Asset Skills, beyond all normal limits.
●●●●○ Resources Can freely purchase (within reason) goods & services of Cost ≤ (merit–2), and pay for something at Cost=(merit–1) twice/game session, or Cost=merit once/game, without problem. Can buy something of Cost = (merit+1), but this reduces merit's effective dot-lvl by1 for a month.
●●○○○ Safe Place (apartment) Details:
Aoife has a reasonably large apartment with a master bedroom with a walk-in closet, a guest bedroom, kitchen, a large living room, and a large bathroom with all luxuries.
The apartment is in a up-scale part of town and is paid for by her mothers deep pockets.
Securitywise, the apartement is in a building with a doorman. The main entrance to the apartment have 2 locks and a door chain. All windows are strengthened. In the walk-in closet there are a safe for valuables, a weapon storage locker big enough for 20 rifles (used for shooes), and a hidden (and almost forgotten) safe room big enough for 4 people with provisions for 2 days and a separate phone line. The safe room is used for winter clothing.
Rules:
Character has somewhere to can go where they can feel secure. While they may have enemies that could attack them there, the character is prepared & has the upper hand.
The dot-rating reflects the security of the place:
1 dot: Might be equipped with basic security systems or a booby trap at the windows and door.
5 dots: Could have a security crew, infrared scanners at every entrance, or trained dogs.
● Each place could be an apartment, a mansion or a hidey-hole.
● The actual location, the luxury, and the size are represented by equipment (Housing, p241).
Effects:
● Any efforts to breach the Safe Place suffer a penalty = Merit dots invested.
● Gives an Initiative bonus = (Merit dots) to characters with dots invested in the Safe Place.
● If character desires, the Safe Place can include traps that cause intruders L dmg to max = Merit lvl (player's choice as to how much damage a given trap inflicts). This requires that the character has at least 1 dot in Crafts. The traps may be avoided with a roll of (Dex + Larceny – Safe Place dots).
Special: Unlike most Merits, multiple characters can contribute dots to a single Safe Place, combining their points into something greater.
●○○○○ Status (operations) Character has standing, membership, authority, control over, or respect from a group or organization. This may reflect official standing or informal respect. No matter the source, your character enjoys certain privileges within that structure.
Each instance of this Merit reflects standing in a different group or organization. F.ex: May have Status (The Luck Gang) •••, Status (Drag Racing Circuit) ••, and Status (Police) •. Each affords its own unique benefits. As dot ratings increase, character rises in prominence in the relevant group.
Status only allows advantages within the confines of the group reflected in the Merit. F.ex: Status(Organized Crime) won’t help if your character wants an official concealed carry firearms permit.
Status provides a number of advantages:
First: Your character can apply her Status as a dice bonus to any Social roll with those over whichshe has authority or sway.
Second: She has access to group facilities, resources, and funding. Dependent on the group, this could be limited by red tape and requisitioning processes. It’s also dependent on the resources the particular group has available.
Third: She has pull. If your character knows another character’s Mentor, Resources, Retainer, Contacts, or Allies, she can block their usage. Once per chapter, she can stop a single Merit from being used if it’s of a lower dot rating than her Status and if it makes sense for her organization to obstruct that type of person’s behavior.
F.ex: With (Organized Crime) status, if a character knows that the chief of police has Contacts (Criminal Informant), you may opt to block usage by threatening the informant into silence.
Drawback: Status requires upkeep and often regular duties. If these duties are not upheld, Status may be lost. The dots will not be accessible until the character re-establishes her standing. In our Organized Crime example, your character may be expected to pay protection money, offer tribute to a higher authority, or undertake felonious activities.
While Status can apply in a nigh infinite number of organizations, here is a list of some common Status Merits and suggested dot ratings to give a jumping off point. These examples are still abstractions; a character may be a dot level lower or higher and still hold the suggested positions.
●●○○○ Striking looks Character looks stunning, alarming, commanding, repulsing, threatening, charming, or otherwise worthy of attention. Determine how they look & how people react to that.
1 dot: Character gets a +1 bonus on any Social rolls that would be influenced by their looks.
2 dots: Benefit increases to a +2 bonus.
Depending on the particulars, this might influence Expression, Intimidation, Persuasion, Subtrfuge, or other rolls.
Drawback: Any rolls to spot, notice, or remember you gain the same die bonus. Sometimes, you will draw unwanted attention in social situations. This could cause further complications.
●○○○○ Taste (fashion) Character has refined tastes & can identify minor details in fashion, food, architecture, or other forms of artistry & craftsmanship. Not only gives an eye for detail, it makes them a center of attention in critical circles. Choose1 area of expertise. They can appraise items within that field. With a (Wits + Skill) roll, depending on the creation in question (f.ex: Expression for poetry, Crafts for architecture), your character can pick out obscure details about the item that other, less discerning minds would not. For each success, ask 1 of the following questions, or take a +1 bonus to any Social rolls pertaining to groups interested in the art assessed for the remainder of the scene

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Masteries

Skill Name Type Effects
1 Lose 'Em Skill trick When trying to escape another in vehicle pursuit, sux needed halved (WoD pp69)
1 Shortcuts Skill trick Drive time to reach destination always halved, as knows right route and/or cuts corners
2 Mover & Shaker Skill trick Check room to insta-spot which person there is most important & sought-after
3 Fire Up the Crowd Skill trick Can speak/sing/perform to fill crowd with 1 emotion. Ends if crowd disperses
4 Wearing Weapons Skill trick If conceals weapon on self, can keep it even through search & metal detectors.

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Other Traits

Size 5
Speed 9
Initiative 4
Defence 2
Armor 0

Derangements:
●Vampirophobia
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Equipment

Vehicles Dur. Size Struct. Accelraction Safe Speed Max Speed Handl. Seats
Sports Bike (motorcycle) 1 6 7 44 (60 mph/turn) 117 (80 mph) 279 (190 mph) +5 1+1
Dirt Bike (motorcycle) 2 5 7 18 (25 mph/turn) 51 (35 mph) 81 (55 mph) +4 1+1
Porche 911 Carrera
Cabriolet (Sports Car)
2 10 12 28 (38 mph/turn) 117 (80 mph) 249 (170 mph) +4 1+1
VW Type 2 Bus - 1967
(Recreational Vehicle-ish)
3 17 20 6 (8 mph/turn) 81 (55 mph) 117 (80 mph) -1 1+6

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Weapon Dmg Ranges Capacity Strength Size Special
Walter PPK 1 10/20/40 7+1 1 1/P -
Wooden stake - - - - 1/P -3 to attack heart, exceptional success needed to take out vampire

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Name Tool Bonus Coverage Size Details
Security System, Advanced - - - All doors and Windows; Touchpad; Panic Button; Safe Room

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XP

Type Reveived Used Remaining
Normal 75 68 7
Special 18 18 0

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XP Usage

Name Added Type Total XP Normal Special
Firearms ●●○○○ Skill 9 9 0
Weaponry ●○○○○ Skill 3 3 0
Weaponry (Stiletto Heels) ○○○○○ Speciality 3 3 0
Empathy (hurt feelings) ○○○○○ Speciality 3 3 0
Status (operations) ●○○○○ Merit 2 2 0
Area of Expertise
(Craft - Haute Couture)
●○○○○ Merit 2 2 0
Area of Expertise
(Drive - motorcycles)
●○○○○ Merit 2 2 0
Direction Sense ●○○○○ Merit 2 2 0
Professional Training
(Socialite)
○○●○○ Merit 6 6 0
Resources ○○○●○ Merit 8 8 0
Safe Place (apartment) ●●○○○ Merit 6 6 0
Excellence ○●○○○ Powerstat 16 10 6
Excellence ○○●○○ Powerstat 24 12 12
Total Spent: 86 68 18

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