Experience Points
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As player characters overcome challenges, they become more experienced. By exploring the supernatural threats that lurk in the dark corners of the world, they learn and grow and grow more competent.

In short, they earn experience points (xp), which the player can spend to improve to their character's traits.

Special XP: This game tracks 2 types of XP: normal xp, and "Special XP". Normal xp can be spent on anything, but the Special XP can only be spent on things related to the character's "creature type", such as Excellence, Masteries, Endowments, or supernatural powers (Blessings, Aspects, Rituals, Psychic Powers, etc).

See also: xp costs
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Saga Progression Plan

Game Date Earned Total nr
Week 0 August 23 character creation 0
Game Date Earned Total nr
Week 1 August 30 3 xp / 1 sxp 3 / 1 1
Week 2 September 6 3 xp / 1 sxp 6 / 2 2
Week 3 September 13 3 xp / 1 sxp 9 / 3 3
Week 4 September 20 3 xp / 1 sxp 12 / 4 4
Week 5 September 27 13 xp / 2 sxp 25 / 6 5
Game Date Earned Total nr
Week 6 October 4 3 xp / 1 sxp 28 / 7 6
Week 7 October 11 3 xp / 1 sxp 31 / 8 7
Week 8 October 18 3 xp / 1 sxp 34 / 9 8
Week 9 October 25 3 xp / 1 sxp 37 / 10 9
Week 10 November 1 13 xp / 2 sxp 50 / 12 10
Game Date Earned Total nr
Week 11 November 8 3 xp / 1 sxp 53 / 13 11
Week 12 November 15 3 xp / 1 sxp 56 / 14 12
Week 13 November 22 3 xp / 1 sxp 59 / 15 13
Week 14 November 29 3 xp / 1 sxp 62 / 16 14
Week 15 December 6 13 xp / 2 sxp 75 / 18 15
Game Date Earned Total nr
Week 16 December 13 3 xp / 1 sxp 78 / 19 16
Week 17 December 20 3 xp / 1 sxp 81 / 20 17
Week 18 December 27 3 xp / 1 sxp 84 / 21 18
Week 19 January 3 3 xp / 1 sxp 87 / 22 19
Week 20 January 10 13 xp / 2 sxp 100 / 24 20
Game Date Earned Total nr
Week 21 January 17 3 xp / 1 sxp 103 / 25 21
Week 22 January 24 3 xp / 1 sxp 106 / 26 22
Week 23 January 31 3 xp / 1 sxp 109 / 27 23
Week 24 February 7 3 xp / 1 sxp 112 / 28 24
Week 25 February 14 13 xp / 2 sxp 125 / 30 25
Game Date Earned Total nr
Week 26 February 21 3 xp / 1 sxp 128 / 31 26
Week 27 February 28 3 xp / 1 sxp 131 / 32 27
Week 28 March 7 3 xp / 1 sxp 134 / 33 28
Week 29 March 14 3 xp / 1 sxp 137 / 34 29
Week 30 March 21 13 xp / 2 sxp 150 / 36 30
Game Date Earned Total nr
Week 31 March 28 3 xp / 1 sxp 153 / 37 31
Week 32 April 4 3 xp / 1 sxp 156 / 38 32
Week 33 April 11 3 xp / 1 sxp 159 / 39 33
Week 34 April 18 3 xp / 1 sxp 162 / 40 34
Week 35 April 25 13 xp / 2 sxp 175 / 42 35
Game Date Earned Total nr
Week 36 May 2 3 xp / 1 sxp 178 / 43 36
Week 37 May 8 - 37

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XP costs

Attribute: (New dot-rating x 5) xp
Skill: (New dot-rating x 3) xp
Merit: (New dot-rating x 2) xp
Morality: (New dot-rating x 3) xp
Excellence: (New dot-rating x 8) xp

Skill Specialty: 3 xp
Regain lost WP-dot: 8 xp
Mastery: 8 xp
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Spending XP

Most of the time, experience points are spent to buy dots, whether it's to increase the dot-rating of a trait your already have (f.ex. attributes), or to buy dots in a new trait (f.ex. a new merit, or a special power).

The cost is determined by the dot-level you're trying to achieve, as listed above, and you can't "skip" over levels. That is, in order to get from (for instance) Strength 1 to Strength 4, you have to buy Str 2, Str 3 and Str 4, paying for each of those steps. You can't just spend the xp for Str 4, and skip directly from 1 to 4.

The same is true of Merits, even the ones which have a set dot-rating.

F.ex: If there is a merit which only exists as a 3-dot trait, you have to spend enough xp to pay for the 1st dot, then the 2nd dot, as well as the 3rd dot.

As another example, if you have Resources 1 and want to increase that to Resources 2, that costs 4 experience. However, if you do not currently have the resources merit, buying "Resources 2" costs 6 xp, as you need to spend 2 xp on the first dot, and 4 xp on the second dot. Further, buying "Danger Sense", a 2-dot merit where both dots must be bought together, costs 6 xp total.

For ease of use, here's the final costs of merit ratings, already summed up:
level ●● ●●● ●●●● ●●●●●
cost 2 xp 6 xp 12 xp 20 xp 30 xp
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