Guns

Nature: Game Mechanics
Type: Equipment

REVOLVERS dmg Str size range clip cost
.22 LR +2L* 0 1/P 5 yrds 6 1
.38 Special +2L 1 1/S 20 yrds 6 2
.357 Magnum +3L 2 1/S 30 yrds 6 2
.44 Magnum +3L 3 2/J 35 yrds 6 3

(* = doesn't get the 10-again benefit) († = gets 9-again)

PISTOLS dmg Str size range clip cost
Glock 22 +2L 2 1/P 20 yrds 10+1 2
Glock 26 +2L 2 1/P 10 yrds 10+1 2
9 mm Luger +2L 2 1/S 20 yrds 15+1 2
.45 autoloader +3L 2 1/S 30 yrds 8+1 2
Desert Eagle +4L 3 1/L 50 yrds 7+1 4
.
RIFLES & SHOTGUNS dmg Str size range clip cost
Hunting Rifle +4L 2 3 200 y 4+1 3
Sniper Rifle +4L 2 3 250 y 10+1 4
Plinking Rifle +1L 1 2/N 30 y 5+1 1
Weatherby Mk. V +5L 3 3 250 y 2+1 4
M1 Garand +4L 3 3 225 y 8+1 3
KAC SR-25 +4L 2 3 125 y 20+1 4
Assault Rifle +4L 3 3 150 y 42+1 3
Pump-actn shotgun +4L 3 3 20 y 5+1 2
Sawed-off shotgun +4L 3 2 15 y 5+1 2

Range: "Short" range is listed.
Medium Range = 2 x (short range)
Long Range = 4 x (short range)

Str: The minimum Strength required to use the weapon effectively. This factors in both the weapon’s recoil and its physical bulk.
If a character’s Strength is lower than this requirement, they suffer the difference as a penalty to their attack rolls.
For example: A character with Strength 1 trying to fire a gun with a minimum Strength 4 suffers a –3 penalty.

Size: As Size categories are fairly broad, an additional notation after the Size of each item with Size 1 or 2 indicates the amount of clothing under which a normal-sized character can conceal the gun: P (Palm/Pocket), S (Shirt), J (Jacket), L (Long coat) or N (Not concealable).

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