Johann Adler
SOCIAL
Pre ●●○○○
Man ●●○○○
Com ●●●●○
PHYSICAL
Str ●●○○○
Dex ●●●○○
Sta ●●●●○
MENTAL
Int ●●●●○
Wit ●●●○○
Res ●●○○○

Wisdom ●●●●● . ●●○○○
Health ●●●●● . ●●●●○
Willpower ●●●●● . ●○○○○
MENTAL SKILLS
Academics ●●○○○
Crafts ●○○○○
Investigate ●○○○○
Medicine ●●●○○
Occult
(Awakened Magic)
●●●○○
Politics ○○○○○
Science ○○○○○
Spycraft ○○○○○
PHYSICAL SKILLS
Athletics ●●○○○
Brawl ○○○○○
Drive ○○○○○
Firearms ●●○○○
Larceny ○○○○○
Stealth ○○○○○
Survival ○○○○○
Weaponry
(Swords)
●●●○○

SOCIAL SKILLS
Animal Ken ○○○○○
Empathy ●●○○○
Expression ○○○○○
Intimidation ○○○○○
Persuasion ●●●○○
Socialize ●●●○○
Streetwise
(Black Market)
●●●○○
Subterfuge ○○○○○
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Nature: Player Character
Player: Rune
User: AlderaAldera

Type: Proximus
Dynasty: Von Hohenheim
Branch: The Occulted Inheritors of Liberty
XP spent: 177 general / 43 special

Virtue: Justice (Chivalrous)
Vice: Pride (Self-confident)
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Description

Gender: Male
Age: 23
Origin: New York
Ethnicity: Caucasian
(4th generation German immigrant)
.
Body: Well-trained, rhomboid
Hair: Blonde curly and curtained hair
Eyes: Dark green
Height: Average, around 1.8 meters
Weight: Little underweight
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Information

History:

Rich kid from New York, grew up around rich people and parties. Belongs to a cadet branch of an old German family
that left the country during the German Civil War, and became a family in the criminal shadows in the US.
Because of this connection to criminal activities, most of the family members uses different surnames to not be discovered. This is also why he does not want to associate with the police.

Johann went to Trinity School, and afterwards got a degree in European History at Yale. While his powers lay dormant
until The Incident with his family, were he killed his own sister, he was a quick learner with the supernatural. Interested in
finding out if all the myths from Europe and his family were true, he left them to pursue an adventure in United States and
beyond. After a while he was discovered while trying to use some of his powers, but luckily this was the Paranormal Division
that invited him to join them. He joined.

Things crossed of the Adventure Bucket List:

  • 'Help' a little girl [scared her for life]
  • Flirt with a spirit Lady [not successful, but she did possess his beautiful body afterwards]
  • Help someone with addiction to drugs [They still want the honey, but they at least don't have any supplies anymore]
  • Save a person from death [A neutral Werewolf that could not resist still counts right?]
  • Helped a damsel in distress [Age is just a number]
  • Win a magic duel [hit him from behind with a cane]

Goals, Ambitions, Desires:

Learn more about himself, while getting to adventure as an hero with a damsel in distress against a evil Werewolf. Or help
a lady with a haunted house. Or a girl with an missing father. Do everything cliché from an old fantasy novel. He secretly
desires to find a place outside his own family, and instead use the powers for something selfless rather than for personal
growth and enjoyment.

Personality:

Curious about all the different people and circumstances connected to the Paranormal Division. Can behave as a rich person
paying to come along while the other does the work. He is arrogant, used to fine people and life. Curiously enough, he likes
poor people on the street more than the common working man. Johann also likes to seduce ladies he deem decent, then leave
them in the morning with his hotel bill. He is used to shady business, can have a morbid or pragmatic view where this is
not ideal, and follows some code of honor.

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Merits

●Resources 3
●Imbued Item (Healing Life 4) 5
●Striking Looks 1
●Hallow 1
●Fighting Finesse (Swords) 2
●Area of Expertise (Swords) 2
●Destiny 4
●Dream 1
●Multilingual (German & French) 1
●Interdisciplinary Specialty (Occult) 2
●Iron Stamina 2
●Quick Draw (Swords) 1
●Imbued Item (Lucky Coin/Interpose) 5
●Status (Occulted Inheritors of Liberty) 1

Blessings

NAME lvl type dice Attribt + Skill Target Parameters
Dark Matter 1 Matter 7 Intellect + Occult cast on self 1 scene duration
Detect Substance 1 Matter 4 Wits + Craft cast on self concentration, area
Recognize Toxins 1 Matter 7 Intellect + Medicine cast on self concentration
Transmute Water 2 Matter 7 Intellect + Occult touch, common liquid instant, 1 scene duration
Transmute Earth 3 Matter 7 Intellect + Occult touch, common solids instant, 1 scene duration
Body Control 2 Life 3 Resolve +Athletics cast on self Regulate body's automatic functions
Purify Bodies 2 Life 7 Intellect + Medicine cast on self / touch -sux to drugs, toxins

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