FORCES-BLESSINGS lvl Dice pool Traits Effects
Influence Light 1 Int + Occult Redirect light, move it around
Influence Fire 2 Str + Athlet Redirect fire, decide which way it burns
Telekinesis 3 Wit + Athlet move or throw object from afar
Levitation 4 Int + Athlet float slowly, telekinetically lifting yourself
MIND-BLESSINGS lvl Dice pool Traits Effects
Alter Aura 2 Man + Subt falsify your emotional aura
Beast Control 2 Pre + An.Ken vs Resolve dominate simple animal minds (lizards, fish, etc)
First Impression 2 Pre + Soclz Get +1/sux to first social interaction with people
Telepathic Control 4 Man+ Pers 1M, vs Res+G Dominate target's mind & actions
PRIME-BLESSINGS lvl Dice pool Traits Effects
Supernal Vision 1 Wit + Occult Mage Sight & Instant action to ID aura's Nature
Celestial Fire 3 Dex + Occult Lasting Aimed spell that inflicts 1B damage per sux
Phantasm 3 Int + Craft 1 Mana Create solid non-functional illusion of item
4 Res + Occult 1M, Lasting Unmake a pre-existing spell, from any category
Nature: Family lineage
Type: Proximus family Dynasty

Nickname: Long-haired Kings

Curse: Do not get the 10 again benefit from dice pools that use Strength, Dexterity or Stamina. Furthermore, every 1 rolled on a die in these pools subtracts a success from the Merovingian’s total.

Oblations: Immersion in cold water, coronation rituals, worshipers’ ritual praise.

Character Concepts: Decadent noble, freemason, corrupt priest, fringe historian, trust fund dilettante


Traditional Merovingians never cut their hair. Servants decorate it with jewels and braid it into complex tresses. Their hair is thick, lustrous and dark: a sign of vitality that seems out of place on these thin Proximi. They’re usually pale-skinned from lack of sun. They’re tall and slender but lack muscle tone.

Merovingians usually move with a stiff, upright gait. High, sunken cheeks and red-rimmed eyes are testaments to a poor constitution, decadent lifestyle or both. They’re fond of faux-Atlantean regalia. Many use gem-studded canes with runes beaten into their gold grips. When they must meet dupes who believe they’re Jesus’ children they switch to crosses and dour, conservative clothes.


The Merovingians: a secret bloodline so famous that “secret” hardly fits. Historians say they were a line of Frankish kings who ruled the remains of Roman Gaul until 751, when Pippin the Short, father of Charlemagne, claimed the crown for himself. Myths say they’re the descendants of a pagan sea god and a mortal queen. Conspiracy theorists say they’re descendants of Jesus Christ: children brought north by Joseph of Arimathea. Pop occultists and New Age thinkers believe a secret society called the Priory of Sion protects the Merovingians, hoarding money and political influence for the day they’ll rule the West. The Grail myths are an allegory for the bloodline; the cup is the womb of Mary Magdalene.

These are all lies of the cleverest kind, cloaked in particles of truth and filled with alternate deceptions, skeptic veers from one trick to another. The Merovingians designed them that way to tempt people from all walks of life into their service. The pious, the paranoid and the greedy choose the tale they like and build their small empires for the Long-Haired Kings’ benefit.

While the Roman Empire passed its apex, the Merovingians’ Salian ancestors practiced strange rituals by the North Sea. They migrated to Gaul, where Merovech subdued the last Roman authorities. The people said he worked miracles and was half-god himself.

The Merovingians grew strong. Between their powers and wizard allies, the people thought they were living saints — or pagan gods. The Dynasty made no attempt to correct them. It tolerated Christianity, entering its members into the rolls of saints with displays of miraculous power. They privately claimed to be divine beings worthy of sacrifices. Court administrators fed their appetite for worship, offering wealth, burnt offerings and slaves to the hidden “gods of the Franks.”

They turned from overlords to parasites, wallowing in the kingdom’s wealth while others fought and ruled. In secluded towers the wizards among them performed strange experiments. They occasionally traveled to their ancient Salian shores where the family had originated, but refused to speak of anything they did there.

There was a real Priory of Sion, several in fact, all devoted to spreading the myth of the Merovingians' divine right. The false prophecy came true, because the Long-Haired Kings made it so by whispering in the ears of fringe historians and amateur occultists. Modern Merovingians pretend to be wizards when it suits them, but when they feel especially confident they claim to be secret roylaty descended from Christ, or even from Atlantis.

They indulge their old habits whenever possible, living inside richly appointed estates while their servants preach and fight. In these inner sanctums they practice rituals from the oldest days, when they were barbarians by the sea. Even after all these years, outsiders don't know their purpose or the power they call from the ocean depths.

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