Patrik Lindström
SOCIAL
Pre ●●●○○
Man ●●○○○
Com ●○○○○
PHYSICAL
Str ●●●○○
Dex ●●●●○
Sta ●○○○○
MENTAL
Int ●●○○○
Wit ●●●●○
Res ●○○○○

Morality ●●●●● . ●●○○○
Health ●●●●● . ●○○○○
Willpower ●●○○○ . ○○○○○
Excellence ●●●○○
MENTAL SKILLS
Academics ●●●○○
Crafts ●●●○○
Investigate ●●○○○
Medicine ○○○○○
Occult ○○○○○
Politics ○○○○○
Science
(supernatural)
●●●●○
Spycraft ○○○○○
PHYSICAL SKILLS
Athletics ○○○○○
Brawl ○○○○○
Drive ○○○○○
Firearms
(pistols)
●●●○○
Larceny ●○○○○
Stealth ●○○○○
Survival
(tracking)
●○○○○
Weaponry ●●○○○

SOCIAL SKILLS
Animal Ken ○○○○○
Empathy ○○○○○
Expression
(dancing)
●○○○○
Intimidation ○○○○○
Persuasion ○○○○○
Socialize
(gay subculture)
●●○○○
Streetwise ●●○○○
Subterfuge
(authority)
●○○○○
Skull%3B%20Hunter.png

Nature: Player Character
Player: (anyone)
User: Lankin the Mad MageLankin the Mad Mage

Type: Special Agent
Branch: Operations Department
XP spent: 122 general, 30 special

Virtue: Prudence (prepared)
Vice: Gluttony (use ALL ammo!)
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Description

Gender: Male
Age: Twenty-five
Origin: Wisconsin, August 3rd
Ethnicity: Swedish-american
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Body: Emaciated, sickly
Hair: Pale blond, cool & spiky
Eyes: Pale blue, very tired
Weight: Recently much less
Height: 160 cm

●Looks like a career soldier in last stages of heroin addiction.
●So thin he looks like a skeleton with skin stretched over it.
●Still wears practical army clothes (cameo, cargo pants, etc).
●Is still strong & muscled, just frail as all heck.

●Often spends days holed up in his workshop,
whether it's doing carpentry or experimenting with new firearm designs.
●Not unusual for him to have smudges of engine grease.
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Information

History:
●Weapons enthusiast, likes to tinker & mod them.
●Joined the army, enthusiastic soldier, dedicated.
●Blood transfusion during battle gave him AIDS.
●When got sick, it led to him being outed as gay,
and thereby getting thrown out of the army.
●Quest for cure led him to find the supernatural.

Goals, Ambitions, Desires: ●Not die of the illness that is sapping his body of life.
●Meanwhile, spend what little time he has left on making sure the world is a safer place for people, especially after he's gone.

Personality:
●Likes to tinker, to always have the gadget or tool needed for a problem.
●Eager to actually use all his cool equipment, even if it's not really needed.

●Does spend a lot of time coming up with plans for how to handle potential problems, contingencies.
●Thinks ahead, is a problem-solver, wants to know.
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Merits

●Status (Operations Department) 1
●Resources 2
●Barfly 2
●Quickdraw (pistols) 1

Professional Training (Soldier) 3
├►Specialty: Tracking
├►Skills:1 ●Firearms, ●Survival, ●Science
└►Contacts: ●Army veterans, ●Red Cross workers
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Masteries

Academics: ●Legal Authority, ●Quick Cram
Firearms: ●Trick Shot, ●The Guild
Crafts: ●Weaponsmith
Socialize: ●Connoisseur
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Endowments

Field Analysis 5

Advanced Armory:
●Etheric Rounds 1* (x2)
●Tranq Rounds 1* (x2)
●Hod Rounds 1*
●Etheric Goggles 2
●Etheric Tracker 4

(* = bullets for ".45 Autoloader" pistol)
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Equipment

NOTABLE GEAR Tool Bonus Coverage Size Details Cost
Street Bike* +5 Handling Seats 1+1 5 Accelrtn 20, Spd 88/183 2
Multi-tool +1 / no -1 Crafts & misc 1 count as having tools 1
Duct tape +1 die Craft tasks 1 tie up, -3 vs get free 1
Luminol (1 can) +2 dice track or invstigatn 1 makes glow, 30 sec 1
EM-field detector +2 dice search for ghost 1 spikes if Numina used 1
Nightclub Outfit +2 dice social rolls 3 only in right context 2
(* = motorcycle)
WEAPONS Dmg Range ammo Tags
.45 autoloader (x3) +6 L 30 8+1 modded
Ice Axe +5 L melee - AP1, mod
Pump-actn Shotgun +8 L 20 5+1 9-again, mod
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PROTECTIONS Armor Defense Mobility Tags
Reinforced clothes 1 / 0 –0 –0 subtle

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Character Sheet

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