Qiong Li
SOCIAL
Pre ●○○○○
Man ●●○○○
Com ●●●●○
PHYSICAL
Str ●○○○○
Dex ●●●○○
Sta ●●○○○
MENTAL
Int ●●●○○
Wit ●●●○○
Res ●●○○○

Morality ●●●●● . ●○○○○
Health ●●●●● . ●●○○○
○○○○○ . ○○○○○
Willpower ●●●●● . ●○○○○
○○○○○
Excellence ●●●○○
Mental skills
Academics religion ●●○○○
Crafts ○○○○○
Investigate rituals ●○○○○
Medicine ○○○○○
1 Occult rituals ●●●●●
Politics ○○○○○
Science ●●○○○
Spycraft ○○○○○
Physical skills
Athletics ○○○○○
Brawl ○○○○○
Drive ○○○○○
Firearms ○○○○○
Larceny ○○○○○
2 Stealth ●●●○○
Survival ●○○○○
Weaponry ○○○○○
Social skills
Animal Ken ○○○○○
Empathy ●○○○○
Expression ○○○○○
Intimidation ○○○○○
Persuasion ○○○○○
Socialize ●●○○○
3 Streetwise campuses ●●●○○
Subterfuge ●○○○○
Skull%3B%20Hunter.png

Nature: Player Character
Name: Qiong Li - Thomas "Tom" Lee
Player: PK
User: Coq RougeCoq Rouge

Type: Special Agent
Branch: Operations

Virtue: Prudence (Pragmatic)
Vice: Envy (Schadenfrude)

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Description

Gender: Male
Age: 63
Origin:
Ethnicity: Asian (Chineese)
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Body: Skinny
Hair: White
Eyes: brown
Height: 5" 5' (1.65 m)
Weight: 95lbs (43.1 kg)
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Merits

# Name Details
●○○○○ Area of Expertise Skill: Occult, Speciality: Rituals
Choose 1 skill specialty. It now gives a +2 bonus, instead of +1. Pre: Res 2
●●○○○ Contacts (Cultists, Clergy) From Professional training
Contacts provide your character with information. Each dot in this Merit represents a sphere or organization with which the character can garner information. F.ex: A character with Contacts ••• might have Bloggers, Drug Dealers, & Financial Speculators for connections.
Contacts don't provide services, only information. This may be face-to-face, email, by telephone, or even by séance in some strange instances.
Garnering info via Contacts requires a (Manipulation +Social Skill) roll depending on the methodthe character uses. This Merit can either be used generally, in which case only the field is necessary, or it can be personalized by identifying an individual within the field whom the character can call.
If using the latter method, the ST should give a bonus or penalty, dependent on how relevant the information is to that particular Contact, whether accessing the information is dangerous, and if the character has maintained good relations or done favors for the Contact. These modifiers should range from –3 to +3 in most cases. If successful, the Contact provides the information.
One use of a Contact is to dig dirt on another character. A Contact can find another character’s Social Merits and any relevant Flaws (''Embarrassing Secret''is a prime example).
A character can have more than five Contacts, but the Merit’s rating is limited to five, for the purposes of Allies blocking.
●●○○○ Eye for the Strange If going over evidence, roll (Int+Com) to learn if a scene has a supernatural cause &1 bit of info confirms it. ExSux: Bit of folklore, or +2 to Invst. if normal
●○○○○ Field Analysis The ability to investifate evidence and traces left behind by supernatural events and creatures, and use scientific methods to learn useful information about the subject.
Use: Takes 5 minutes of work, limited to once per day:
Dice Pool: (Intelligence) + (Science) + (Merit rating):
Effects: Choose one of the following:
●Learn critical facts about subject, only discernable through scientific examination. You get 1 fact per (merit rating):
●Get bonus = (merit rating) on any rolls to track and/or find subject, for 1 hour per sux:
●Get bonus = (merit rating) on attacking the subject, for 1 attack per (merit rating).:
You can give away this bonus to other members of your team.:
●○○○○ Language - Latin Choose 1 more Language which the character can understand, speak, read and write.
●○○○○ Language - Russian Choose 1 more Language which the character can understand, speak, read and write.
●●●●○ Professional training - Occultist Skills: Investigation, Occult, Academics
1.Expertise: You get 1 free "Skill Specialty" in one of your Asset skills.
2.Competence: Each session, you can get the "9-again" benefit on 1 roll with the Asset skills for each dot in this merit.
3.Networking: You get a 3rd Asset skill, and also 2 dots in Contacts (relevant to your profession).
For these Contacts, you can use youir Asset skills on the roll to get information from them during game sessions. .
4.Synergy: Specialties in an Asset skill can be used on both of your other Asset skills.
Also: Once per session, you can get the "8-again" benefit on one use of your Asset skills.
5.Savant: You get 1 free "Skill Trick" for one of your Asset Skills, beyond all normal limits.
●●○○○ Safe Place (apartment) Details:
Appartment on campus provided by university
Rules:
Character has somewhere to can go where they can feel secure. While they may have enemies that could attack them there, the character is prepared & has the upper hand.
The dot-rating reflects the security of the place:
1 dot: Might be equipped with basic security systems or a booby trap at the windows and door.
5 dots: Could have a security crew, infrared scanners at every entrance, or trained dogs.
● Each place could be an apartment, a mansion or a hidey-hole.
● The actual location, the luxury, and the size are represented by equipment (Housing, p241).
Effects:
● Any efforts to breach the Safe Place suffer a penalty = Merit dots invested.
● Gives an Initiative bonus = (Merit dots) to characters with dots invested in the Safe Place.
● If character desires, the Safe Place can include traps that cause intruders L dmg to max = Merit lvl (player's choice as to how much damage a given trap inflicts). This requires that the character has at least 1 dot in Crafts. The traps may be avoided with a roll of (Dex + Larceny – Safe Place dots).
Special: Unlike most Merits, multiple characters can contribute dots to a single Safe Place, combining their points into something greater.
●○○○○ Status - Operations Character has standing, membership, authority, control over, or respect from a group or organization. This may reflect official standing or informal respect. No matter the source, your character enjoys certain privileges within that structure.
Each instance of this Merit reflects standing in a different group or organization. F.ex: May have Status (The Luck Gang) •••, Status (Drag Racing Circuit) ••, and Status (Police) •. Each affords its own unique benefits. As dot ratings increase, character rises in prominence in the relevant group.
Status only allows advantages within the confines of the group reflected in the Merit. F.ex: Status(Organized Crime) won’t help if your character wants an official concealed carry firearms permit.
Status provides a number of advantages:
First: Your character can apply her Status as a dice bonus to any Social roll with those over whichshe has authority or sway.
Second: She has access to group facilities, resources, and funding. Dependent on the group, this could be limited by red tape and requisitioning processes. It’s also dependent on the resources the particular group has available.
Third: She has pull. If your character knows another character’s Mentor, Resources, Retainer, Contacts, or Allies, she can block their usage. Once per chapter, she can stop a single Merit from being used if it’s of a lower dot rating than her Status and if it makes sense for her organization to obstruct that type of person’s behavior.
F.ex: With (Organized Crime) status, if a character knows that the chief of police has Contacts (Criminal Informant), you may opt to block usage by threatening the informant into silence.
Drawback: Status requires upkeep and often regular duties. If these duties are not upheld, Status may be lost. The dots will not be accessible until the character re-establishes her standing. In our Organized Crime example, your character may be expected to pay protection money, offer tribute to a higher authority, or undertake felonious activities.
While Status can apply in a nigh infinite number of organizations, here is a list of some common Status Merits and suggested dot ratings to give a jumping off point. These examples are still abstractions; a character may be a dot level lower or higher and still hold the suggested positions.

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Masteries

Skill Name Type Effects
1 Mental Healing Skill trick Never get Derangements from seeing supernatural; others roll vs at +your Occult
1 Myth Expert Skill trick Can link any supernatural stuff witnessed to a culture's beliefs, and so find way to fight it. If ST decides that remedy would work, add Occult to any necessary rolls.
1 Symbolic Intent Skill trick ST tells player if character's interpretation of occult-related stuff is right or not
2 Non-descript Skill trick Witnesses don't remember descriptive details about you, like size, hair, color, etc.
3 Lifelong resident Skill trick Know all dirt & trivia about area. Can answer any history-Q, or know who can

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Other Traits

Size 5
Speed 9
Initiative 7
Defence 3
Armor 0

Derangements:

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Equipment

XP

Type Reveived Used Remaining
Normal 75 53 22
Special 18 14 4

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XP Usage

Name Added Type Total XP Normal Special
Investigate (rituals) ○○○○○ Speciality 3 3 0
Area of Expertice (Occult - rituals) ●○○○○ Merit 2 2 0
Professional Training - Occultist ○○●●○ Merit 14 14 0
Safe Place (apartment) ●●○○○ Merit 6 6 0
Field Analysis ●○○○○ Merit 2 2 0
Excellence ○●●○○ Powerstat 40 26 14
Total Spent: 67 53 14

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