This page is where we list the scenarios that have been played in the saga thus far, which will (hopefully) also include a little bit of basic information on what happened in each of these stories. Players are invited to expand on this information with their own retellings and records.
Unless stated to be otherwise, it's assumed that 1 week passes in-game for each week that passes in the real world. That is, this week's plot begins 1 week after last week's plot started.
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Week 0 - August 23
0.0: Character Creation
The official beginning of the Saga campaign, which kicks off with a joint chargen session. We go through the basics of the campaign, how things will be organized and run, what people's options are, and then help everyone with creating their own characters and in general providing support so people will be ready to play the following week.
See also here
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CHAPTER 1 - CHICAGO
Week 1 - August 30
1.1: Opening Gambit
GM: Henrik. Characters: Archibald «Doc» Martins (Martin N.), Tamara Jones (Hilde), Gabriel Finch (Michael), Noa "Lentor" Summer (Jonas), Rin (Martin A.), Mabel LeCroix (Carlo), Aoife Cooney (PK)
A notorious con-man, only known as "Mr. Slick", has been tricking people out of their money for almost a year, moving on from city to city both to find new victims and to avoid the previous ones. The team finds out that one of the reasons for his remarkable success, beyond his cautious nature and sensible methods, is that he has the psychic ability to force people to do what he tells them to do.
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1.2: Requiem for a Daydream
GM: Håkon. Characters: Fvala (Fredrik), Owen Smith (Magnus), Abigail Crowley (Anniken), Sam (Marianne), Michael Quinn (Trond), Lexie Winter (Gry), Richard Richardson (Vegard)
Revenge of the were-couch!
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1.3: Under Construction
GM: Sigve. Characters: Claire Saito (Sondre), Edward Gomen (Kim Madtzog), Thomas Richter (Julian), Bruce "Brews" Alexur (Torgeir), Jure Bernard (Petter), Takahashi (Olava)
A mysterious anonymous tip informs the Paranormal Division that a construction crew working on a new shopping mall are going to be exposed to some sort of supernatural danger. When a team is sent to investigate, they find that they are (mostly) too late, as something has infected the workmen, and has turned them into zombies. Or at least, what seems to be zombies.
There was also a turkey…
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1.4: What's Past is Prologue
GM: Felix. Characters: Dr. Ezzy (Jonathan), Catherine Magdalen-Wriothesley (Benedicte), Thomas Duke (Sander), James Brighton (Torstein), Jimmy Green (Pål), Argus McJanus (Eric), Ji-Yeong Park (Vebjørn)
The team are sent to investigate a ghost that is haunting Peter Harris and his new wife Amy Harris.
They pretend to be municipal workers there to investigate a gas leak, and thus claim that everything the two have been seeing of the ghost was a hallucination. Interviewing them further reveals that the ghost is actually Peters former wife, Florence Harris. They also discover that there were actually two people murdered, not just one.
The team summon the ghost with the help of a blood ritual. It confirms that the other person was her lover, Daniel Humphrey, from a rival mafia gang. Together the two were going to give evidence on that other gang to the police, but Peter found them in bed together and shot them both. The team retrieve the evidence from Daniel's place, and Thomas Duke summons the ghost with another blood ritual to confirm that they are the correct ones. The ghost confirms this, and asks for more blood. He does not give it any more.
The team deliver the evidence to the police, and return only to find the ghost now suffused with blood and crazed. It attacks them while they try to talk it down. Eventually they mention that they did actually deliver the evidence to the police. With its purpose on earth fulfilled, the ghost moves on.
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Week 2 - September 6
♪♫ Her mind is Tiffany-twisted,
she got the Mercedes benz,
she got a lot of pretty, pretty boys,
that she calls friends.
How they dance in the courtyard,
sweet summer sweat;
Some dance to remember,
some dance to forget. ♫♪ |
2.1: Karma Hotel
GM: Henrik. Characters: Thomas Duke (Sander), Bruce Alexur (Torgeir), Abigail Crowley (Anniken), Qiong Li (PK)
(plot description goes here)
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2.2: Moonlight Shadow
GM: Magnus. Characters: Rin (Martin A.), Edward Gomen (Kim Madtzog), Thomas Richter (Julian), Michael Quinn (Trond), Patrik Lindström (Anders)
♪♫ Southern trees bear strange fruit
Blood on the leaves and blood at the root
Black bodies swinging in the southern breeze
Strange fruit hanging from the poplar trees
Pastoral scene of the gallant south
The bulging eyes and the twisted mouth
Scent of magnolias, sweet and fresh
Then the sudden smell of burning flesh ♫♪
●Thomas Moth
●Henry Creed
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2.3: Truth or Consequences
GM: Sigve. Characters: Gabriel Finch (Michael), "Lentor" (Jonas), Claire Saito (Sondre), Richard (Vegard)
♪♫ They hurt you at home
and they hit you at school
They hate you if you're clever
and they despise a fool
Till you're so fucking crazy
you can't follow their rules
A working class hero
is something to be
A working class hero
is something to be ♫♪ |
Thanks to the teams investigation the serial killings in the college town of Fairfax was thankfully not of supernatural nature, It was on the other hand the doing of the Vietnam special forces veteran
Blake Andrew Ward. Blake was on a bloody quest of vengeance against those who killed his son, Isaac ward (an American Vietnamese college kid), And those who he assumed was trying to stop him.
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The murder was part of an racist frat houses initiation ritual which involved beating up non white students at the college and it seems like this beating became a lynching when Brad van Dom stabbed Isaac Ward, This murder was then covered up by the Brads dad, an local detective by the name Chad van Dom, and one of the fratboys father who was an lawyer.
After additional murders the day of the investigation the team managed to find out that Blake was indeed the killer and after an visit of the house of Blake, They managed to find his weapon stash and after almost being found by him, they called the cops on him. This went fairly bad for the police officers that was sent to arrest him who found out he had trapped his house incase of unwanted visitors and promptly went and assassinated the earlier mentioned lawyer.
The entire thing climaxed at the spring blowout in an nearby lake where Blake killed the Detective, Some of the Frat boys from frat house, under all this Brad took one of his fellow student as a human shield which lead to Blake calling Brad out on all what he had done which after Blake shot Brad in the head at the lake piers. Blake was shortly killed afterwards by Local police officers.
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2.4: Cutting Edge
GM: Felix. Characters: Catherine (Benedicte), Jure Bernard (Petter), Takahashi (Olava), Maximillian Banes III (Martin #3), Ruth Goldstein (Johannes)
There has been a series of murders, and a team is sent to investigate.
The solution: The murder weapon did it!
At the most recent crime scene, Catherine's power to get visions of the past goes to the far past, and she sees dinosaurs instead. At the next most recent crime scene, they discover that the murderer is none other than the woman in charge of investigating the murders, Milli McDonald. Catherine heads to the police station to confront her, they is told that she was killed an hour ago. When asked for the evidence she claimed she had, she rambles something about people in dinosaur masks, taking inspiration from her earlier vision.
The team head to Milli's house, and find that she had taken a recent interest in civil war era weaponry. Specifically investigating a bayonet blade, comparing it to various stories and legends from the war. They also find documents on previous victims, crossed off. There is one profile not crossed off yet, that of Yasmin Vance.
Going to her house, they tell Yasmin that her life may be in danger. They are invited inside a messy house, and find the bayonet blade among the mess. Takahashi picks it up, but accidentally cuts himself. Time around him stops for a few moments. Confused, Takahashi walks over to the others and pokes them. Then everything starts again. To the others, it seems like Takahashi has just teleported. They discuss what could have caused this; demons, spirits, people in dinosaur masks and so on. Yasmin is still in the room and utterly freaked out about what happened. She demands that they leave, tells them they are crazy and calls the police. Unfortunately for her, the police dismisses her as the same crazy person who'd been there earlier when she starts talking about people with dinosaur masks.
Takahashi decides to test whether cutting two people at once will send both into time stop. It does not, only the wielder's time stops. They discuss whether to deliver the item to the Paranormal division, but decide that since they aren't quite sure yet what caused the murders they should keep it for a few weeks. Over the next few days, Takahashi goes into full withdrawal over not having the weapon, and so they give in and deliver both him and the weapon to the Operations Department.
●Milli McDonald
●The Cutting Edge, a magical bayonet
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2.5: First blood
GM: Fredrik. Characters: Dr. Ezzy (Jonathan), Beau Davis (Tore), "Doc" (Martin N.), Ji-Yeong Park (Scott)
●Aswang
●Ghoul
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Week 3 - September 13
3.1: Sins of the Mother
GM: Henrik. Characters: Lexie Winter (Gry), Jure Bernard (Petter), "Doc" (Martin N.), Sam (Marianne)
♫ In a town in the woods at the top of a hill
There's a house where no one lives
So you take a big bag of your big city money there and buy it
But at night when the house is dark
And you're all alone, there's a noise upstairs
At the top of the stairs there's a door
and you take a deep breath and try it.
And the flashlight shows you something moving just inside the door
There's a tattered dress and a feeling you have felt somewhere before
And there's a creepy doll
That always follows you
It's got a ruined eye
That's always open
And there's a creepy doll
That always follows you
It's got a pretty mouth
To swallow you whole
●Poppet
♫ Never know how much I love you
Never know how much I care
When you put your arms around me
I get a fever that's so hard to bear
You give me fever
When you kiss me
Fever when you hold me tight
Fever! in the morning
Fever all through the night ♫ |
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3.2: Saturday Night Fever
GM: Håkon. Characters: Thomas Duke (Sander), Catherine (Benedicte), Patrik (Tobias), Max (Endre)
(plot description goes here)
●Versipellitis, the STD that makes you a werewolf
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3.3: Basic Instincts
GM: Sigve. Characters: Edward Gomen (Kim), Beau Davis (Tore), Fvala (Fredrik), Mr. Finch (Michael), "Lentor" (Jonas)
●Sobek
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3.4: Sinister Symbolism
GM: Felix. Characters: Owen Smith (Magnus), Richard (Vegard), Thomas Richter (Julian), Mabel LeCroix (Chris)
The team are handed a note with a single symbol on it, and told to investigate it because it is interesting. The previous team that was sent to investigate this strange phenomenon vanished without a trace.
They go to the library whose owner informed the Paranormal Division of this symbol and asked for any information on it. She is currently deep into studying this symbol, and pays little attention to anything else around her. The symbol she is drawing over and over again becomes ever more complex. They manage to coax some information out of her by asking about the symbol. Apparently a couple of students came to her library to look for information on it, and studied with her for a while. They hadn't come by in a while, though. The owner hadn't even noticed that, too wrapped up in her studies.
Looking through the papers, they find the names of two of the students, and a phone number. They find a reverse phone book (ordered by number instead of name), which includes a couple of black pages with numbers written in old and/or dead languages. Among these numbers is one for the Paranormal Division. After confirming that the number belongs to another student and getting their address, Owen takes this phonebook, and burns the black pages in the nearest hobo fire.
They find a secret room in the back of the library, with heavily protected books. They decide to leave, but Mabel throws in a book just as they leave, so they hear a crash just as the secret bookshelf door closes. Outside the library, they encounter thick black smoke symbols which they identify as numbers in old and/or dead languages. Deciding that this is probably just because of the burnt black pages, they decide to leave without investigating further.
Moving on to the student housing they found in the phone book, they find that all three of the names they have are living on the same floor, though in two apartments. There are three people per apartment, so they now have the names of six students: Christina Adams, Colin Moss, Christian Monroe, Meagan Mitchell, Amber Whitfield and Brian Adams.
There is no answer, so they break in. The first apartment contains tons and tons of notes, with even more elaborate versions of the symbol. They gather all the papers in a bag. The other apartment contains fewer notes, but also physical models of the symbols, now three dimensional and with even more detail. Owen sets these on fire, and the building starts burning. Everybody evacuates.
They ask the students, and are told that the group of students went to their parents. They assume this is a cover story made up by the group. The fire suddenly vanishes. Investigating, they find that the entire apartment they set on fire is gone, it doesn't even show up on the building plan anymore. They set the building on fire once more, and leave to find out where the group got their materials.
They talk to various people around the school, the arts teacher, some people at the gym, before finally finding Junior, who is an information broker of strange and rare information. They trade a new recipe for drugs that Thomas came up with for information on the group. It turns out they actually went to their home village, and the team gets the address.
Arriving at the village, they find it a huge construction site, taking all the material and repurposing into a huge version of the symbol. They find one remaining house, and question the owner. He tells them that a strange person arrived a few weeks earlier and started showing people the symbol, and they studied it more and more and then started construction. They tell the man to rest while they keep him safe before leaving and not keeping him safe.
Moving towards the centre, people try to get them to help with the construction. It works briefly on Thomas before the others snap him out of it. Owen sets the structure on fire. To their surprise, nobody tries to stop the fire. In the centre, they find the stranger and it seems very forthcoming with information. It claims to be a Quashmallim and serving the Principle. It is also apparently an incarnation of the Divine Fire.
The team tells it that they will stop it, but it just replies that it probably is to late for that, indicating the roaring fire around them. The team take that as their cue to run away before the village vanishes, and though sustaining terrible burns make it out just in time. Richard as the only person still conscious gives the others first aid, and drives them to a hospital. After a few days recovering, they call the Paranormal Division, and get them to enact a quarantine on themselves, the people who gave the mission and anybody they interacted with.
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3.5: New Dog, Old Tricks
GM: Jonathan. Characters: Abigail Crowley (Anniken), Claire Saito (Sondre), Aoife Cooney (PK), Tamara Jones (Hilde)
The team is alerted of an emergency at one of our medical research stations; indeed, the research station where our friends the mushroom zombies are being kept.
A number of shapeshifters have been kidnapped by a single individual (including a Dr. Davis, a tortoise skinchanger who was on the research team), along with a suspicious dog, but left all the other 'guests' locked up in their cells. The zombies are all dead. This individual has also stolen an access card that gives access to some of our facilities. On seeing a clear shot of the perpetrators face, Tamara remembers that he was on trial with a few others a while back for eco-terrorism, but the charge was dropped due to police mismanagement. Tamara heads off to meet with punk contacts, while Abigail heads to the library to check the microfiche of articles in that time period. On the way to investigate, the suspicious dog turns up in the van Abigail is driving. Tamara finds out through her contacts that the perpetrator was one Max Watkins and, since they were also involved with that trial and so might know more, heads out to meet Pink Tips and Icky. They inform her of where Max used to hang out, but that he's probably not there due to him breaking up with his partner who lived at that address. After the Agents reunite at the library, the team decide to keep the dog with them, much to Aoife's delight and Tamara's annoyance. Examination of the microfiche gives details of the names of the others most likely living at the address.
The team have a few accidents, including telling a lot of information about the organisation to a man who implies he's an undercover agent for a different government department, and calling the base to talk about case-sensitive information from a public phonebox on a busy street, but eventually catch up with Max, standing by his truck looking annoyed and upset. After failed social interaction and a brief scuffle in which he downs Abigail in one attack and then gets driven into by Aoife on her motorbike, he calls to 'the green man' for help, and then suddenly drops out of his fighting stance and looks confused. Investigation by the team finds that he is, or at least is claiming to be, experiencing severe amnesia.
During this fight, Claire investigated the truck by sneaking alongside it and opening the back, revealing one angry tortoise and no other animals. After the fight the tortoise retakes Dr. Davis' form, grumpy it took the team the best part of a day to find him. When asked where the other animals were, he replies that Max stopped at a gas station a few hours ago, and he helped the other shapeshifters escape as he didn't want them to fall into an unknown enemies' hands. He also states that didn't leave himself because he was confident that the organisation would find him. When asked about the zombies, Dr. Davis says that they were dead on arrival, and that the 'missing' zombie noticed by the team was transported to a different facility as it was healthier, but died en route. The players take Dr. Davis back to the lab, after convincing Max to go with them. In the car, they drug Max so that he is less likely to cause problems for them. Dr. Davis takes the suspicious dog back into the research lab, telling the players that he'll be running a short battery of tests and should know the true story of why this dog is just so damn suspicious soon. Abigail and Aoife say that they want to be able to visit the dog in the lab, with Aoife asking if she can walk him sometimes. The dog, throughout the entire day, has been regarding everyone suspiciously, but he follows Dr. Davis into the lab without fuss.
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Dr. Davis
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Suspicious Dog
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Max Watkins
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The Man In Green (first mention)
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Week 4 - September 20
4.1: Deal of a Lifetime
GM: Henrik. Characters: Qiong Li (PK), Owen (Magnus), Edward Gomen (Kim), Patrik (Andreas)
Would you like to hear about our special offer? You might be interested in our very affordable bulk rates!
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4.2: Illegal Possession (part 1)
GM: Sondre. Characters: Bruce (Torgeir), Sam (Marianne), Mr. Finch (Michael), "Lentor" (Jonas)
The ghetto's drug problem suddenly takes a turn for the worse.
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4.3: Hit n' Run
GM: Sigve. Characters: Abigail (Anniken), Tamara (Hilde), Ji-Yeong (Tobias), Mabel LeCroix (Chris)
Apparently, the player characters aren't the only ones who have found out how useful a car can be when trying to kill people.
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4.4: Reap Between the Lines
GM: Felix. Characters: James Brighton (Torstein), Beau Davis (Tore), Jure Bernard (Petter)
It's time to hit the books.
….with your fists!
The team went to the library to enact the containment called for in 3.4 "Sinister Symbolism". In addition of removing any trace of the memetic symbol, they were to assist Debra Lane in claiming the library as her own - the previous owner having vanished. The library is currently wild and uncontrolled. Lights flicker, there are deep and dark shadows, and ominous rustling of paper. In order to claim it, she must act as if this is a normal library. Read a book, drink some coffee, take notes. She finds a book on the history of the library, and settles down in a corner to read. Meanwhile, the agents are to make the library safe.
They gathered all the immediately visible papers with the symbol written on them, and went looking for a convenient barrel in which to burn them. Around the barrel they find black symbols on the floor and walls, more and more the closer they get. Beau burns the papers, and black smoke in the form of the memetic symbol starts pouring out of the barrel. He waves them apart, and attempts to smother the fire with a blanket. The barrel produces black smoke in the form of blankets. He tries to douse the fire with water, but the water burns and black smoke flows like water from the barrel, down the nearest sewer. Beau goes to search for more water, and when he comes back, the fire has gone out. He pours in water anyway, and it promptly catches fire, producing more black smoke that flows into the sewer.
James goes looking for dangerous books. The Neverending Story, literal edition and a book on atlantean runes as well a couple on unknown languages go to the Paranormal Division. Others James keeps himself, putting them in his jacket: A language guide to Children's Scribbles, his own diary from when he was twelve (which he did not remember writing), and diaries of several professors he likes. The diaries were found in a section titled "Lost diaries".
They find the secret room with instruction given by the previous group. Inside are smaller monsters, so they quickly close the door before any get out.
They find a mirror that shows the library except all the bookshelves are empty. There is but one book visible in the mirror, and it is not found in the real world. Jure heads through the mirror, and his mirror image switches places with him. It then proceeds to stop Jure from getting out again by matching his movements and stopping any attempt to get out. James talks to mirror Jure, and learns that he wanted to get out of the mirror partially because the book inside said to do so. Also because the world in the mirror was boring, what with no other books. Jure flips through the book, The Journey to the Real World. Indeed the first chapter is titled Through the Mirror. Then follow a lot of other barriers that need to be passed. They discuss whether the world they are in is the real world, and how anybody would be able to tell whether it is.
Beau arrives, and leans through the mirror to grab the look, but his mirror self pulls him through. The real Jure, in the mirror, stabs mirror Beau just before they switch. Now two of the team are in the mirror, with only James left outside. However, mirror Beau is unconscious and bleeding, so it can do little to stop Beau from getting back to the real world. They switch again. Together, Beau and James manage to distract mirror Jure for long enough that he can't block the real Jure from getting out of the mirror. They switch, and once again the team is all in the real world.
Beau tries to get the book out of the mirror. It is blocked by the surface. Pulling harder cracks the mirror.
James negotiates with the mirror people. They will show him the book, page by page, so he can copy them. In return, he will research the book and try to find a way to get them out of the mirror without replacing their real world counterparts.
They decide it is time to take on the monsters in the secret room. They open it and immediately close it, so only a few can escape. A lengthy battle ensues throughout the library. The monsters keep opening the door so more can escape. Beau traps two of them under a trash bin, but another helps them escape once he leaves. One attacks Debra, but James arrives in time to rescue her and tells her to lock herself in the apartment that belongs to the library. Jure stabs and kills a lot of them. On of the monsters stops in front of the mirror, and drags it mirror self through. Unlike the agents, it does not switch places. There are now two monsters in front of the mirror, but the new one collapses due to injuries from cuts from the cracks as it was pulled through. The gremlin keeps pulling its mirror image through, and while most of them collapse immediately, two manage to live. Jure is overwhelmed and falls unconscious. But at that point there are few left, and the others manage to clean up the rest. They froze one of them by accident, as decided to send it to the Paranormal Division as well.
They remove the seven dangerous books from the secret room, to be sent to the paranormal division.
Summoning and Binding Minor Monsters, which had summoned what they had been fighting. They had used that book to summon more.
The great Tome of Camouflage, which they tied a ribbon around so that they would be able to find it again.
A most fascinating account of my travels in the lands of shadow and light, seemingly written in whatever language you were more comfortable with, down to the dialect.
Dark Angel Aphasia, an Illustrated Guide
The Book of a thousand paper cuts
The scroll of command, a scroll rather than a book
Grandma's traditional recipes
Debra asked them to order the books in the bookshelf, making sure that they are all pushed in and look tidy. James discovers one book that can't be pushed further in. Communications Manual, Volume 2 Pulling it out also makes a book about a meter further down the shelf move. It hovers in the air, and moves with the other book. Is it Communications Manual, Volume 1. They experiment a bit, but can't get the two books further apart or closer together. In the end they decide to just send them to the Division for safekeeping as well, putting them in two different bags that then need to be moved at the same time.
Talking to Debra, they notice that she is now reading the second book in the series about the history of the library. The recent history. They realise that this recent history would also include the memetic symbol that they were trying to contain, so they need to stop her before she gets that far. James deliberately spills coffee on the book, but it runs right off. It still burns her, so they take the book from her, and James runs out, ripping all the pages with any symbols from it. He had not looked at the memetic symbol during the briefing, just in case.
And with that last scare done, they are ready to finish the ritual. Debra signs the contract that gives her legal ownership of the library. The light softens and stabilizes, the shadows become less deep, the whispering of paper is no longer threatening but welcoming instead.
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4.5: Casa Noctum
GM: Jonathan. Characters: Rin (Martin A.), Thomas Duke (Sander), Quinn (Trond), Richard (Vegard)
After a young politician's message of bringing an end to organized crime in Chicago starts gaining traction, a group of well-armed thugs have been found brutally murdered in an alley. The Division suspects foul play of the supernatural variety, and sends our erstwhile heroes to investigate.
On the scene of the crime they discover that the thugs attacked someone, or some thing, in the alley and were ripped apart for their troubles, with the weapons they used to attack ripped into spikes and used to create a grotesque meat statue over which are written the words 'Death to all Mafiosos'. They also find a photograph indicating that the young politician was the target for the mafioso's attack, but were unsure as to whether the photo was dropped by one of the deceased or whether it was planted by whatever did the killing. Based on the nature of the crime and what the team know of supernaturals and the occult they form a working theory (mostly espoused by Thomas) that this was probably the work of some form of undead, albeit one with either a conscious mind controlling it or, even more scary, which still maintained its consciousness.
The team then went to the town hall, and searched the records on the politician, the politicians partner Ada (a city attourney), and the encumbant mayor, then attended a Town Hall debate between the young politician and the encumbant mayor. At the end of the debate the encumbant went to kiss his dog, a move he often does as it nets him votes with the older, more sentimental crowd, and his dog bit him on the face. The team noticed that, when this happened, the young politician had started smirking before the dog attacked, and decided to question him.
Talking their way into his dressing room, Michael made a copy of the politicians mind, noting how cold, empty, and hungry such an act made him feel. After being politely stonewalled by the politician, and lacking the political knowledge to talk him into a corner, the team leave the building. Michael then informed the others that he had made a copy of the mind of the politician, and that they were able to ask a few questions before the image of the mind unraveled, and with the mind using Michael's mouth to answer.
Firstly they asked how the dog had been made to attack the encumbant mayor, to which the mind replied 'I told it to', while Michael got the feeling of rather an unconscious compelling rather than an active act of telling, with the feeling that doing so created a temporary hunger quickly sated by his following actions. After the voice faded, Michael shared the feeling he'd had with the rest of the team. Secondly they asked what had happened in the alley. The voice told a story of being approached after a meeting with the sheriff in the alley by local mafiosos who told him that his love had tried to betray him by stealth, but that the mafia weren't stupid enough to fall for how she'd tried to hide who she was, and wanted him to know it was someone that close to him who had betrayed him.
He then said that he made himself feel strong, grabbed the spokesman of the group, and walked towards the rest. They decided to attack, and he used the man he was holding as a bullet shield, ever moving forwards, grabbing the next man, and continuing to advance. The mobsters kept attacking, not noticing that even the bullets that hit seemed to do no harm, until it was down to one man, whose windpipe he crushed. He then slowly, methodically, ripped them limb from limb and separated their heads from their bodies, then took apart their guns, and made his sculpture, finishing it with the banner of blood.
With this not only the voice but the mind faded. When Michael recovered enough he told the others that the mention of his lover had given him a feeling of deep betrayal that went beyond the immediate and hinted at something deep and dark that happened weeks ago, that in making himself feel strong he'd also made himself feel so deeply hungry, and the very deaths of those who attacked him had sated that hunger without feeding, with the act of daubing the slogan in blood making him feel, in Michael's words, overly full. Thomas, ruminating on this, decided that it made him feel ever more confident in his theory that they were dealing with some form of undead. Our heroes then decided that they should head over to Ada's house posthaste, as she was the one most likely to hold the missing piece of the puzzle.
Arriving at Ada's house on the stroke of midnight, the team were surprised to see a coven openly chanting something in a circle through the front facing lounge window. Thomas, putting on his ritual garb, knocked on the door. He discovered that the coven was new and untrained, and managed to talk his way into the group. He easily gained the confidence of Ada and her coven, and discovered that the coven had attempted the ritual that Mavis' son had had written in 'one of his fancy diaries'; a ritual to bind the soul of one who has died back into their own body, and was now attempting to 'raise enough power to right our mistake'.
When Thomas asked about the big warning notes on the page he was shown, where it said 'this ritual is amazingly dangerous even if you are trained specifically in how to use it, and even if you're working with a team who are trained specifically in how to use it', the coven just assured him that 'you know teenagers, everything is always the most serious thing ever to them'. He then discovered that the coven had used a photograph of Ada and the young politician from when they were highschool sweethearts as the anchor for the soul, and didn't understand what an anchor was. He convinced Ada that the only way to fix the mistake would be to drive the spirit from the body and then reattach it 'properly', and took the anchor with her blessing. On the road they decided to tell the Division about the teenager that had a diary with this ritual in it, even though in their opinion it was most likely that he already works for us.
Driving to the young politicians house, the team noted that the light one of the upstairs rooms came on, and then more lights, moving towards the front door. As the light on the landing came on, the team ripped the anchor into pieces. They then walked over to the house and lockpicked the door, revealing the body of the young politician on the other side, unmoving, with a quizzical expression on his face. The team surmised that he had felt the anchor moving towards him but, not knowing what that was, didn't understand the feeling. The team quickly moved the body into the car and returned to Ada. Thomas convinced the coven to let him 'fix' the ritual so it was done right, then sabotaged it completely without the coven being any the wiser, memorising the needed steps in the process. After the coven tried the 'fixed' ritual with no success, Thomas managed to convince them that this was because the spirit had moved too far from the body and was no longer able to be brought back, implying it was their earlier failure that had caused this issue, but that he would magnanimously be able to help them in future. The team then made their excuses and left, only realising once back at home base that they'd forgotten to ask what exactly it was that had caused the young politician to die in the first place.
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Week 5 - September 27
5.1: Wanted: Undead or Non-alive
GM: Henrik. Characters: Dr. Ezzy (Jonathan), Rin (Martin A.), Thomas Duke (Sander), Tamara Jones (Hilde), Patrik (Andreas)
The Paranormal Division has identified an actual full-blooded (zing!) vampire, dwelling in the middle of Chicago.
The team is sent to covertly assassinate this monster.
….in a way that doesn't trace back to the Paranormal Division.
●Ambrose Kerwin (vampire)
●Sidetrack (nightclub)
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5.2: Illegal Possession (part 2)
GM: Sondre. Characters: Bruce (Torgeir), Mr. Finch (Michael), "Lentor" (Jonas), Mabel LeCroix (Emil)
Mystical drugs are still afoot, and the team still needs to find whoever's distributing it, and end their vile scheme. Whatever that scheme happens to be…
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5.3: En Passant
GM: Sigve. Characters: Quinn (Trond), Abigail (Anniken), Lexie (Gry), Ji-Yeong Park (Jonas #2)
The local police are all abuzz when they confiscate a car full of illegally smuggled goods, and they find that the goods in question are guns, grenades, riot armor, and other gear, enough to outfit a small private army.
The Paranormal Division is majorly concerned when it's discovered that the haul also includes crates of magic items with military applications!
●Izbraniot
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5.4: Double and/or Nothing
GM: Felix. Characters: Owen (Magnus), "Doc" (Martin N.), Edward Gomen (Kim), Max (Ole-Kristian)
In various parts of the city, physical dollar bills have begun to spontaneously vanish from banks without any trace of anybody breaking in.
The team decides to get permission to look at a bankvault. Edward and Maximillian talk to Barry Sullivan‚ CEO of the First Chicago Bank. After a long discussion, he agrees to let them look at one of the incident sites - mostly because his own investigation team and the police are getting nowhere.
They make disguises, including fake IDs that show they are private investigators. They look at the bank vault and footage of the incidents. It becomes clear that the money vanishing is recently added money.
They go through the list of people who suddenly started putting more money into the bank. Comparing these to Paranormal Division files reveals that they all seems to work for one Selena Young, a mid-level mafia member in charge of whitewashing money.
Archibald and Edward stay the night in the vault, to catch the disappearance in action. The analyse the event, and determine that the vanishing money used to be in two places at once. It then stopped that, vanishing from one of the places and fully being in the other. They also determine that about as much money as vanished snapped here, being fully here while previously having been in two places.
Meanwhile, Owen meets with Selena, who reveals that somebody is using her network. She knows who, but not how they are getting money, and is letting it happen until she can figure that out. She agrees to let the team investigate in exchange for a report on what happened. She gives him the names of her suspects; Natalie Young, her step daughter and the Rogers family. The latter being a smuggler family that stopped taking jobs roughly around the time the money started disappearing.
They locate the Rogers on the lake, and rent a speed boat to head out there. They are on a strange line of fog on the lake. Owen threatens to burns down their boat with his flame thrower, and they surrender. After searching the boat, they find money but not how it was duplicated. They ask, and after some interrogation they show how it is done: Near the line of fog, you wave what you want to duplicate through the air and it duplicates. It doesn't always work, sometimes it just disappears. Sometimes you duplicate more than you wanted.
Maximillian accidentally mentions the name Cthulhu. A ripple goes through the area nearby. The fog vanishes. The surface of the lake goes completely flat. When trying to use the phenomenon, they find it both easier and now producing three copies instead of two.
The Rogers' daughter maybe tries something, at least that's what the agents assume when she closes her eyes in concentration. They shoot her to stop her.
They discuss at length what to do; take the boat to shore, burn the boat, take them to shore then burn the boat, kill the family, turn them in to the Paranormal Division and so on. Maximillian becomes annoyed with the lack of progress, and uses his demonic power to command the family to forget how to swim and jump overboard. All except the daughter obey; Owen barely manages to hold one of them back. There is a struggle, but in the end, the other agents manage to subdue Maximillian and rescue the Owens.
They set fire to the boat, and drive back to shore in their now extremely cramped speedboat. The Rogers' are sent to the Paranormal Division, to be kept contained and out of harm and for possible future recruitment.
They tell the banks and Selena that this was flash paper, which burns nearly instantaneously, leaving almost no trace.
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5.5: Domestication Transformation
GM: Fredrik. Characters: Beau Davis (Tore), Aoife (PK), Argus (Benjamin), Marco Guitierres (Ask)
A series of local people have suddenly gone missing, last seen in their own homes.
From what can be seen it looks like the victims were abducted by their own pets.
●The Nahualli family
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CHAPTER 2 - ENVIRONS
Week 6 - October 4
6.1: Wanted II: Bound by Blood
GM: Henrik. Characters: Thomas Duke (Sander), Tamara (Hilde), Patrik (Andreas), Rin (Martin A.), Dr. Ezzy (Jonathan)
The mission to covertly assassinate a vampire didn't go as planned, and now an agent of the Paranormal Division is enthralled and abducted by said monster.
How do we solve this?
Answer: Attend the major dance-off that's taking place the coming weekend,
and use the opportunity to steal back the missing agent, Thomas Duke.
Oh, and also actually kill the vampire this time, as thoroughly as possible.
●Ambrose Kerwin
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6.2: On the Road Again
GM: Håkon. Characters: Owen (Magnus), Abigail (Anniken), Jure (Petter), Lentor (Jonas), Willow (Sondre)
Driving along country roads, looking for Bigfoot.
….until the car breaks down, forcing the characters to spend the night at the Suicide Motel.
●Glen Capris Motel
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6.3: Pray, Don't Disturb My Circles
GM: Felix. Characters: Qiong Li (PK), Beau (Tore), Marco Guitierres (Ask), Catherine (Benedicte)
Let's go check out the crop circles!
The team was sent to investigate crop circles. It should be noted that in game this was during the spring, so there were hardly any crops in which there could be circles. Certainly not the ones commonly thought of when the term is mentioned. Instead there was a field of barley that had barely begun to sprout, where it had died off in geometric patterns.
The team discovered fairly quickly that there was solid stone underneath the crop circle, and not just ordinary stone either. It was far smoother and sturdier than stone had any right to be. Beau turned into a Crow and flew up to get an overview of the crop circle. Catherine got visions from the past that this stone structure had been a different forests. Marco contacted the spirit of the farm which revealed that this stone had not been there before, but appeared merely two days ago. They also found sections where the stone had grown out in fractal spikes. Even these tiny spikes of the stony material proved impervious to damage. Qiong tried to touch it, and managed to ruin his land in the process. However, the blood was absorbed, and on the other side of the crop circles a stone cylinder rose, with a set of stairs leading down.
They headed down, after making sure that Qiong wouldn't bleed out. There was an empty but very well lit room at the bottom. Geometric patterns wove along the bottom and top of the wall, and seemed to provide the light. There was a single doorway without a door, and matching their position with the crop circles above, they had a rough idea of a map. In addition to the entry there were six rooms leading inward in a swallow spiral, eventually getting to a central complex.
The first of these rooms contained a plinth with a stone tablet. There was no door, but the geometric pattern formed the outline of a doorway where they would expect one to be from the crop circles above. There was also a level beside the door. Qiong managed to translate the stone tablet despite terrible difficulty. The tablet said to turn the lever before pulling it, and that would open the door. Indeed, when going to follow the instructions, they discovered that the lever could be turned as well as pulled. The did so, and the stone where the doorway was marked drew back to reveal a passage.
The second room contained another plinth with a stone tablet. By the door were three indentations with different symbols on them, and three tokens with matching symbols were nearby. Translated, the tablet said that one should summon a demon, which would then proceed to open the door. It gave instructions on how to do such a summoning. Qiong willingly followed these instruction, while the others kept telling him that this was a terrible idea. They readied their weapons as the ritual drew to a close. A demonic figure was indeed summoned, and immediately attacked Qiong. It was then shot by Beau, who afterwards headed over to the indentations in the wall, and put the tokens in the slots with the matching symbols. The doorway opened.
The third room contained a cage with a unnaturally beautiful androgynous prisoner, who begged to be released. Or, if not that, at least to be given some food or water. There was an apple and a pitcher of water on a nearby table. Marco drank some of the water, and immediately the prisoner commanded him to open the cage. He was compelled, and tried to do so, but the others held him back. Eventually he calmed down. The prisoner continued to just ask to be released or given something to eat or drink, not answering any questions. Beau decided to give her a warning shot, and shot beside her. They scrambled to get the bullet, ate it, and thanked him for giving it food. The doorway opened.
In the fourth room, they met copies of themselves, who immediately punch the team, though with varying success. Qiong, Marco and Beau hit back, and a brawl ensued. Catherine, on the other hand, would never hurt herself, so instead of attacking back she complimented her double. It complimented her back, so while the others were fighting themselves, she was having a delightful conversation with herself about where she had gotten that dress and how lovely that hat was. The others, after a while, decided to take a more defensive stance because they were taking a lot of damage. Their copies did the same, and after a few tense seconds it became clear that nobody would start new hostilities. Their copies agreed to let them pass if they in turn would let the copies past. Catherine on the other hand convinced her copy to tag along with them.
The fifth room was empty, and the doorway was open. Here, they decided to rest a while, to give the bruises from the fistfight with their copies time to heal.
Marco decided that he would rest outside, and went back they way they had come. When the time came to go back in, he had forgotten how to get past the first room, and didn't know how to translate the tablet. He tried first pulling the lever, then turning it, and indeed the doorway opened. But instead of getting to the next room, it lead him back to the entrance.
With their companion not coming, Beau went to check on him. On the way, he passed by the caged prisoner, and wondered what would happen if he released them. So he did so, and the prisoner attack him. He soon fell unconscious.
Some time after that, Qiong and Catherine went to look for their companions, and found Beau unconscious and bleeding out. They managed to stop the bleeding, and get him out of the structure, but he was still in bad condition. Marco had to drive to the nearest farm house - which wasn't that close - and ask to borrow their phone to request help from the Paranormal Division. They weren't happy about it, but after a lot of convincing they agreed to divert a medical team that was on another mission on the area to help out. The medics arrived before Marco was back, and looked over Beau. They declared that he definitely needed to go to a hospital. But, if he was vital to the mission, they could possibly do something about that. It would be temporary, lasting only two hours, and his body would definitely pay the price later, but they could get him functional enough to continue. Qiong and Catherine, as the only conscious members of the team currently there, talked this over, and agreed. Marco came back, and thus they were once again ready to head down into whatever structure had caused the crop circles.
Going through they room they had already done wasn't too difficult. There was a bit of trouble in the room with their doubles, which did attack them initially just like the first time. The exception being Catherine, who still had her double with her. But by not fighting back, they managed to get out of that with little extra damage. Not that they could easily afford even that much.
Room five, on their second try. Qiong headed across to the door, but couldn't seem to reach it. He walked and walked, but never got there. Seeing this, Beau walked along the wall on the room, and reached the door without problems.
The sixth room was a mess. The team could see glass walls separating the various challenges they had faced so far. There was the plinth with the lever, the one with the indents and the symbols, there was a cage and there were duplicates. However, there were also small flying creatures. They looked vaguely humanoid, but with grey tattered wings. The glass walls had collapsed at several points. The cage was broken down. The prisoner and their duplicates were slumped on the ground, starting to decay. As they moved through the room, some of the creatures landed on them, and where they did their clothes started to fray and disintegrate.
The doorway leading out of the room was surrounded by the fractal stone spikes they had met much earlier, where they had injured Qiong terribly. The problem was that there was spikes all around, including on the ground. Qiong jumped through, and walked along the corridor only to find another opening with overgrown with even more spikes, so that there was only room to crawl through the middle - but there was a meter of spikes on either side of that opening.
They solved that problem by using the bodies of their doubles. Putting them on the spikes as a morbid bridge and walking across, and then crawling through the tiny opening. Once through that they were in the heart of the structure. But there they also found swarms of the flying creatures now. Where before they had been slightly annoying by disintegrating their clothes a bit, now they were dangerous. In such numbers, they quickly made everything around them rot and decay. Luckily, had pepperspray with her, and that proved quite effective against the swarm of tiny creatures. They quickly disposed of the dense swarms, leaving only a couple of lone ones remaining.
Without the dense swarms, they could get a good view of the place. It was a ruin, except for the very middle, where there was a very bright light source. After a while for their eyes to adapt to that light, they could make out the shape of an angel, with crystalline wings. It introduced itself as Lumiel, and politely asked to be released.
The team was very cautious about this, and questioned the angel at length. It said that it had been imprisoned for roughly ten thousand years. That it consumed radiation and magic to brought light. They asked why Lumiel was imprisoned and by whom. It said that it had been locked away by its followers. It had taken offence at the idea of being worshipped, and asked them to stop. When they would not, it tried forcing them, and there was a war between it and its followers. It managed to kill about half of them before they imprisoned it with the help of some mages whose magic it had taken. It also said that it would kill again if somebody presumed to worship it and didn't stop when asked.
It was a difficult decision for the team, and the wavered back and forth. They considered calling headquarters and asking them to decide, but the structure could move to new places and there was no guarantee they could find it again. They made certain that Lumiel was indeed an angel and not something pretending to be one. And to the best of their knowledge, it seemed to tell the truth.
Lumiel said that it merely wanted to bring light, that this was its purpose. This sort of raised a red flag for the players, as the Lightbringer is another name for Lucifer. Who was an angel originally. From what it said, though, they got the impression that this was a different angel, and not Lucifer. According to it, when it was imprisoned, there was a struggle in heaven going on, and it didn't know how it had ended. It also said that it would never turn against God. It couldn't even imagine something so stupid as to turn away from the heavenly light. After all, light was definitely good, and bringing it its purpose.
In the end, they decided to release Lumiel.
●
Crop Circle Complex
●
Lumiel
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6.4: The Hook-Man Cometh
GM: Fredrik. Characters: ''Doc'' (Martin N.), Mr. Finch (Michael), Suliman "Sully" Kartal (Sigve), Sam (Marianne)
Newsbreak: Criminally insane serial killer just escaped from a mental asylum!
●The Hook-Man
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Week 7 - October 11
7.1: What Big Teeth You Have
GM: Henrik. Characters: Fvala (Fredrik), Abigail (Anniken), Marco (Ask), Owen (Magnus)
Ok, this time, let's actually get to the part where we track down Bigfoot!
●Hulders / forest-folk
●Caitlin the Hulder
●Sarah the Hulder
●Kevin the Hulder
●Marcus the Hulder
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7.2: Are You My Mummy?
GM: Håkon. Characters: Qiong Li (PK), "Brews" (Torgeir), Catherine (Benedicte), Helen Aristopolous (Natasia), Aoife Cooney (Anne Marte)
People at The Oriental Institute at the University of Chicago have reported mysterious singing in the night,
and nobody can tell where it's coming from…
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7.3: The Town Who Cried Wolf
GM: Sigve. Characters: Lentor (Jonas), ''Doc'' (Martin N.), Rin (Martin A.), ??? (Thorvald)
A small town is terrorized by a werewolf.
Who ya gonna call?
●Werewolf
●Spirit-Claimed
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7.4: Where have all the organs gone?
GM: Felix. Characters: Richard (Vegard), Sam (Marianne), Thomas Duke (Sander), Tamara (Hilde), Quinn (Trond)
Someone wakes up in a bathtub full of ice in a shabby motel, and find that one of their kidneys have been stolen.
But what about when it turns out that the alternative is worse?
The team went to interview some of the few victims they had names of, while posing as police. They talked to Robert Medeiros and Rebeca Medeiros. They had to ask them separately, because they had agreed not to talk to each other about the events that had transpired. They both revealed that after waking up in a bathtub filled with ice, they found a comfortable bathrobe, a warm meal and their own clothes fully cleaned without any of their belongings missing. They also said that they'd been out on the town, alone, before waking up in said bathtub. Both had flirted with strangers. Rebeca told of a tall, handsome man with black hair who went by the name of Arthur, while Robert had met a small red-haired woman whose name he never bothered to get. And both had been member of the Path of the Divine Lotus, a spiritual group meant to promote self-improvement and spiritual cleansing. They also said that one of their friends from that same group also had their kidney taken.
To be sure, the team went to one other person on their list, a Shawn Perry. He had recently been fired, went out drinking to drown his sorrows, and met a handsome black-haired man with piercing eyes. He asked the team whether they might have contact information on said person, which they didn't. Other than that, he told a very similar story: he'd been a member of the Path of the Divine Lotus, went out partying, woke up alone in a bathtub filled with ice, found food and clothes ready for him.
With the Path of the Divine Lotus as the main link, they went to check it out, getting the address from Shawn. It was a horribly overdone pseudo asian building, hitting every cliche that it could, from a rock garden to miniature trees (which on closer inspection were just young tree saplings), from the layered curved roof to a great gong hanging out front. Tamara and Sam went to infiltrate the place while the rest sat in a cafe and waited. There they found people matching the description of the people who'd seduced the kidney theft targets. They even glimpsed that they were using a strange device to scan everybody who was entering the cafe. The team pretended to be journalists writing a piece of local cafes, and managed to get their names (Arthur Worzalla and Jenny Hogan), as well as that they worked at the Chicago Research Facility. The team mentioned that many of the patrons of this place were members of the Path of the Divine Lotus, and asked why that might be. Arthur and Jenny did not know this, but were very interested in the information.
Meanwhile, Tamara and Sam met Congming Ren, the leader of the Path of the Divine Lotus. He welcomed them, said that their teachings could help with whatever troubles they might have in their lives, and even offered Sam a place to live there. Then he invited them to join some of their exercises, a mixture of tai-chi, qigong and yoga. They agreed, and left feeling fantastic. They went with the crowd of other members of the Path to the nearby cafe to get some coffee, and the members of the team already there noted that the scanner that Arthur was using did react to several of them.
The team, now united once more, left to research the Chicago Research Facility. It turned out to be a branch of the Eternal Life Institute, whose main focus was cutting edge medical technologies that might lead to life extension. Arthur and Jenny both worked for a scientist called Paula Weaver. They decided to go meet with her under pretences of wanting to invest in the Research Facility.
They got an appointment, and Paula met them to show off her work. She lead them to a bunch of mold which might be useful for producing medicine, but said that she hadn't gotten too many results lately. The team pressed her, asking for the real research, and eventually she relented, too exited with what she had discovered to keep it secret. She led them to a secret lab, where the rest of her team were busy doing experiments. Kidneys were in jars around the side of the room, and in the middle were two operating tables. One with signs of blood which seemed a likely candidate for where the kidneys had been removed from people, and the other with a bunch of kidneys arranged in a rough humanoid shape. All the kidneys had little tendrils coming out from them.
Paula explained how one of their experimental test subjects had shown strange toxins, and they had tracked it to the kidney. After getting permission to remove it, they had found a strange thing pretending to be a kidney. This was completely new and unexpected, and they had so many ideas of what they could do to study it. But they needed more, so they built a scanner and found people who had the same toxins in their body. And when people refused to just give, donate or sell their kidneys, they decided to steal them. Hence the situation that the team had been called in to resolve.
They decided that while these people were clearly disturbed, they could be useful, and should be recruited to the Paranormal Division. They asked the whole team out to dinner, and called in people from the Division to recruit them when they'd arrive.
That left the Path of the Divine Lotus to deal with. After heading back there, Thomas Duke had sudden urges and ran off without explanation. He was experiencing symptoms of the disease he had contracted during the events of 3.2: "Saturday Night Fever". He tried to kill himself before he could do anything to anybody, but failed. Two people were subject to his urges before the police managed to catch and contain him.
The rest of the team found Congming Ren's room, broke in and looked through his books. They discovered that he had been siphoning energy from his followers for months using the tai-chi/qigong. The books also contained instruction on how to avoid having your own energy taken when doing those forms. They debated confronting him and stealing his own energy, but decided that this was probably a bad idea.
With information on what had happened, but without having resolved anything yet, they called headquarters to look into the kidneys (which happened during 8.4: "One thing led to another..."), and to deal with Congming Ren (which happened during 10.3: "You Won't Get Away With This!").
●"Master" Congming Ren
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7.5: Good Intentions
GM: Jonathan. Characters: Willow (Sondre), Mr. Finch (Michael), Lexie (Gry), Gomen (Kim), Max (Torbjørn)
A local drug dealer is killed and turned into a piece of alternative art in the form of the Vetruvian Man, and the only witness to the crime claimed that the perpetrator was a local artist, who was engaged at a fundraiser for the local hospital all evening. After piecing together all of the clues, our agents discover that the artist was a psychic whose powers had just manifested in the form of a doppelganger who was taking his frustrations out on those who opposed him, but without the conscious control of the psychic.
The agents convinced the psychic to join the Division, and successfully managed to destroy the corporial side of the doppelganger long enough for the change in jobs to lower the level of frustration enough to prevent remanifestation until after the artist could be trained in how to control it successfully, thus guaranteeing the Division an agent who, in the future, might have the power to be corporeally in two places at once.
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Week 8 - October 18
8.1: Mystery of the Cursed Mansion
GM: Henrik. Characters: Catherine (Benedicte), Richard (Vegard), Dr. Ezzy (Jonathan), Marco (Ask)
Stories have claimed that the distinguished old residence has been haunted for almost two centuries,
but now conditons have suddenly worsened to the point where the place might have to be abandoned.
●The Harper House
●Leon Harper
●Samantha Harper
●Professor Henry Harper
●Asclepius Holdings
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8.2: If you go out in the woods today
GM: Håkon. Characters: Gomen (Kim), "Lentor" (Jonas), O'Malley (Tore), Willow (Sondre), Duke (Sander)
There's a stretch of woodlands a couple of day's travel out from Chicago, where the missing persons rate is way higher than any other similar location, and lots of people have disappeared suddenly without a trace from populated places (like parking lots). What's going on there?
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8.3: Video Games rot your brains
GM: Sigve. Characters: Owen (Magnus), Yikeria Jhones (PK), Sam (Marianne), "Brews" (Torgeir)
Let's have fun at the video game arcade! : D
What could possibly happen there?!?
●Polybius
●Ygor Euspanes
●The Sinneslöschen corporation
Mysterious logo of the group seemingly behind these (and other) events:
Update: This is later discovered to be the organization known as North-Central Positronics
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8.4: One Thing Led to Another…
GM: Felix. Characters: Abigail (Anniken), Mr. Finch (Michael), Rin (Martin A.), Patrik (Andreas), Fvala (Fredrik)
Who knew that tracking down missing kidneys would lead to this?
And by this, we mean high-speed car chase after accelerating tentacle-things!
●Izbraniot
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Week 9 - October 25
9.1: Quest for the Cure
GM: Henrik. Characters: Duke (Sander), "Lentor" (Jonas), Catherine (Benedicte), "Brews" (Torgeir), Starchild (Felix)
Seeking out secret mystic conspiracies in order to gain access to their ancient lore,
in the hopes that it can help the Paranormal Division to deal with magical problems that have cropped up lately.
●Kahunas of Pelé
●Priests of Aten
●Acolytes of the Triune Mother
●Trippin' Balls Bowling Alley
●Eustacia
●Alexandretta
●Sally
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9.2: Keep on Truckin'
GM: Håkon. Characters: Aoife Cooney (Anne Marte), Patrik (Andreas), Mr. Finch (Michael), Max (Kevin), Abigail (Anniken)
Long-distance transport trucks have been attacked, viciously ripped open by what seems to have been huge clawed monsters.
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9.3: Wild, Wild Hunt
GM: Magnus. Characters: "Sully" (Sigve), Dr. Ezzy (Jonathan), Gomen (Kim), Lexie (Gry), Marco (Ask)
When things go wrong during a recreational hunting trip out in the woods.
●Horned Hunters
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9.4: Mirror, Mirror, on Every Wall
GM: Fredrik. Characters: ''Doc'' (Martin N.), Willow (Sondre), Sam (Marianne), O'Malley (Tore), Jure (Petter)
It's hard to be the fairest in all the land when your face has been torn off.
●Bloody Mary
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Week 10 - November 1
10.1: The Mists of Avalon
GM: Henrik. Characters: Abigail (Anniken), Rin (Martin A), Francis Reyes (Mads), Fvala (Fredrik)
For the past four or five weeks, people have seen strange things out across Lake Michigan. When the night is dark and the wind falls quiet, a strange glowing mist can sometimes be seen in the distance, and many whisper that they've heard echoing voices call for help. Yet in the daylight, the lake's surface is just as empty as it always has been.
●Soria Moria
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10.2: Whatever land you land on
GM: Håkon. Characters: Mr. Finch (Michael), Catherine (Benedicte), Aoife (PK), Sully (Sigve), Max (Kevin)
In this difficult economy, the big construction project required to build the new superhighway (and especially the tunnel through regions of the mountains), an undertaking which creates hundreds or thousands of good jobs, has been welcomed with open arms by the grateful local population. So when more and more suspicious accidents and inexplicable setbacks begin to plague the project, to the point where there are rumours of the whole deal being cursed in some way, there's a lot of intense reactions. Someone needs to figure out what's going on and put an end to it. Hopefully before someone dies.
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10.3: You Won't Get Away With This!
GM: Felix. Characters: Quinn (Trond), Tamara (Hilde), "Lentor" (Jonas), Richard (Vegard), Gomen (Kim)
The cult-leader known as "Congming Ren" has so far managed to escape capture.
We have received intel telling us that he might be exploiting innocent people once again.
Someone needs to apprehend him. That "someone" seems to be the Paranormal Division.
Result: We killed him. Mission accomplished. (See also What Have I Done?!?!)
Or rather, that's what the agents involved remember afterwards…
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10.4: Deus suis agnoscet
Or "Novit Enim Dominus Qui Sunt Eius"
GM: Jonathan. Characters: Marco (Ask), O'Malley (Tore), Duke (Sander), Willow (Sondre)
Several of the ritual magicians and minor occultists in the area seem to be ganging together and dropping off the grid, as more and more of them vanish from the surveillance the Paranormal Division uses to track them. Our agents are activated to find out why, and discover that another group of hunters, using techniques similar to those used by the Outreach Program, have been systematically hunting down thaumaturges and psychics and, as the only group known to have the powers used against them were agents of the Division, it was believed by a large proportion of the thaumaturges and psychics that the Division had decided to kill them.
The agents eventually ran into five of the outsider hunters after accidentally showing them how to breach the magical defences one group of thaumaturges had put in place, leading to a pitched battle between our agents, these outsiders, and the thaumaturges. Our agents fought valiantly, and with the help of the thaumaturges were able to capture the hunters, although two of the hunters were dead for a brief period of time.
Questions still remain however; where did these outsiders come from? Are there any more there? And how can we convince the thaumaturges still in hiding to trust us?
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CHAPTER 3 - NEARBY CITIES
Week 11 - November 8
11.1: Big Trouble in Little Paradise
Or "The Mists of Avalon", part 2
GM: Henrik. Characters: Owen (Magnus U.), Abigail (Anniken), Rin (Martin A), Lexie (Gry), Francis (Mads)
The private sanctuary-world of Soria Moria, the hidden green island-community where the magical Hulder people hide from the lethal disbelief of the mortal world, has been invaded & taken over by the mafia. The elders are hostages, forcing the rest of the inhabitants to do what the criminals tell them to. This has allowed the mafiosos to use this pocket dimension (and its far-flung gates to distant places in the real world) as a hub for smuggling and related crimes.
After the player characters managed to get themselves inside last session, and made contact with the natives, they now have intel on the island's layout as well as the situation going on. This means they're ready to put their guerilla plan into action.
●Albert the Hulder
●Bedelia the Hulder
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11.2: You Can Own the Earth, and Still
Or "Whatever land you land on", part 2
GM: Håkon. Characters: Mr. Finch (Michael), Catherine (Benedicte), "Lentor" (Jonas), Max (Magnus #2)
(plot description goes here)
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11.3: Don't Cry for me, Detroit
GM: Sigve. Characters: O'Malley (Tore), Tamara (Hilde), Willow (Sondre), Richard (Vegard), Argus (Odd-Erik)
A part of Detroit (an area called Hamtramck) had uncannily good luck. The agents found a statue which people made sacrifices to (money and stuff). Giving felt good, stealing from it felt bad and made others in the area feel bad too (like someone pissed in their coffee). The agents found a man who sacrificed animals and the occasional human being to it. They kidnapped him and turned him over to the Paranormal Division. Then they got a truck and a bunch of punks willing to do some light vandalism, dug up the statue and turned it over to the Division.
The statue is of a teenaged girl named Alice who disappeared in the woods a couple of hundred years ago. A local Native American tribe left the area afterwards, fleeing from "the dark hunger".
Note: It's possible that the spirit/dark hunger/whatever is connected to the area, and the statue was just a handy place for sacrifices but not essential. So it might be a good idea to go back after a while and check if Hamtramck is now like the rest of Detroit, or if it's worse off because there's an unfed hungry spirit hanging around.
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11.4: The Elephant in the Room
GM: Felix. Characters: Marco (Ask), Gomen (Kim), ''Doc'' (Martin N), Patrik (Andreas), Mabel (Rune)
The Paranormal Division wants to establish contact with the magical family who had power over animals, last seen in scenario 5.5: "Domestication Transformation", in order to make diplomatic overtures to them.
This requires them to find these people. The recent reports of a suspiciously elusive elephant roaming the streets unchecked seem like a good place to start, so a team is sent to look into that situation.
●??? the elephant skinchanger
●The Nahualli family
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11.5: Collector's Edition
GM: Fredrik. Characters: "Brews" (Torgeir), Dr. Ezzy (Jonathan), Duke (Sander), Adam Wolfe (Jan)
An unsuspecting civilian seems to have come into the possession of a rather powerful magical item.
A team of agents are sent to retrieve said object before the amateur wielder causes irreparable harm with it.
●Wand of Duplication
●Pirate's Treasure Map
●Flashlight of Solid Darkness
●The Parliament of Rooks
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Week 12 - November 15
12.1: The Paw that Rocks the Cradle
GM: Jonathan. Characters: Abigail (Anniken), Mr. Finch (Michael), Catherine (Benedicte), Duke (Sander), Starchild (Felix)
A teenaged single mother and her newborn baby lives with her own parents, so they can help with the child.
But then a night-beast begins to terrorize the household, and everyone is afraid of what it might eventually do.
Our agents discover that the single mother is being stalked by a wiccan skinchanger. They deduce that the skinchanger might be the father of the child, and discover that the single mother is in a relationship with it against her parents wishes. Then they discover mesopotamian protection sigils in the baby's room, completely at odds with the wiccan angle. Then they discover that the skinchanger is the mothers' lesbian lover, and that the father of the child is a member of the same cult that her parents belong to, which they deduce to be the cult of the man in green.
They then convince the mother to go with them with the child, and convince the lover to come with them. Abigail and Mr. Finch took our new friends in to the division, handing them over to Outreach, then returned for the rest of the team, who had found a party going on near the town. Starchild, being Starchild, elected to stay at the party, while Catherine and Thomas took the chance to leave before the square dancing started.
●The Man in Green
●Izbraniot
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12.2: Ruins & Reptiles
GM: Sigve. Characters: "Lentor" (Jonas), Fvla (Fredrik), Patrik (Henrik), O'Malley (Tore), Father Eustace (Torgeir)
Because "Dungeons & Dragons" is just make-believe, while this is real life!
Oh, and also because there are still human-crocodile hybrid mutants in the sewers beneath the city,
whose cultish activities are slowly transmuting the tunnels into sandstone catacombs.
And someone needs to go down there and take care of the problem.
●Sobek
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12.3: The Curse of Transylvania U.
GM: Magnus. Characters: Marco (Ask), Rin (Martin A), Jure (Petter), Willow (Sondre), Dr. Wolfe (Jan)
Disastrous events strike Transylvania every 7 years. It has now been seven years since the last tragedy,
and so it might be about time that someone put a stop to whatever sinister forces are causing these catastrophes.
But what dread and unspeakable occult phenomenon can have been menacing Transylvania all these years? And why?
●Transylvania University
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Week 13 - November 22
13.1: American Maniac
GM: Henrik. Characters: Quinn (Trond), Duke (Sander), Dr. Wolfe (Jan), O'Malley (Tore)
A series of murders over the past decade seem like they're all caused by the same person, a sinister sort of "meta-serial killer":
This woman manages to convince other people to do the killing for her, time and time again.
As if that wasn't bad enough, there's the added complication that she used to work for the Operations Department…
●Agent Susan Swann
●Doctor Rebecca Summerset
●Melvin Heidecker
●Des Moines
●Cleveland
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13.2: Dead is the New Alive
GM: Jonathan. Characters: Owen (Magnus), Francis Reyes (Mads), William Gerret (Rune), Jacques LeClerk (Sigve)
Over in Milwaukee three self-professed 'vampires' have been killed. Dr. Smith sends Owen, Francis, William, and Jaques to find out whether this is a hunter who has lost their way or a serial killer with a grudge.
Over the course of the day they find out that there have been five victims, all killed in ways that mirror different folk stories of how vampires need to be dealt with. They interrogate one member of the 'vampire goth' group, a man called Andrew who stands out in that he appears younger than the rest of the 'cabal' while being the same age, refuses to use a shadow name, and is actually disinterested instead of pretending to be disinterested. Briefly suspecting him of being an actual vampire hiding by being around those who claim to be vampires, the team decide to make a note of his strangeness and move on.
They discover that, under a goth bar built inside a warehouse in the 'historic third district' is a sub-basement that is sanctified. Checking in with town planner contacts they find out that when the warehouse was first built the owners managed to convince the town council to allow them to build a family tomb, and that the current owner of the bar is annoyed as recently someone broke into the tomb, shattering the seal. The team discover that it was broken from the inside, and, questioning the bar owner, discover that it was the tomb of the Hallidays. Remembering that the sister of one of the deceased had mentioned that she was going to stand guard over the grave of her sister with her friend Henry Holliday, the team rush back to the graveyard.
After an initially cordial conversation, Henry heads off to visit his deceased wifes grave. Owen and Jacques follow him from a distance into the oldest part of the cemetary, where they find he has cleared a path to, and moss from, a twin grave marked 'Sacred to the memory of Rosemary Holliday, 1798-1822, beloved wife, and Nelly Holliday, 1822. Here lies my flowers, my Rosie and Nell; God thought he too would like a smell.' Turning as the agents come closer, Henry talks to the directly, giving brief answers and half-truths but somehow managing to convince them that what he says is enough, and not denying when they ask if he's a vampire, until they ask him directly whether he killed the five 'vampires'. He said yes, then seemed surprised when Owen attacked him, setting him on fire.
During the brief fight he made a strange sound and a large menacing crow flew down, got shot, cawed angrily at Owen for shooting it, then flew away again. On his last legs Henry pulled himself over to the grave, with his back to the headstone, then pulled an antique pepperbox pistol from inside his jacket, put it to his head and said 'You don't get to decide when I die' and pulled the trigger.
Rotting and turning into ash quickly, Owen responded by setting the ash, grass, trees, bushes, and basically surrounding environment on fire, then set up the scene to look like an unattended bbq had exploded and those responsible ran away. Remembering that Henry said that he had been angry because his family refused to let him bury his beloved wife and child in the tomb,
Owen stated that it's very possible that the tomb has other sleeping vampires and would be including in his report a request to return to that tomb to break into the individual coffins to eliminate any others who might be alive down there. Owen also stated in his report that he remains unconvinced that those who were killed by Henry weren't vampires.
●Milwaukee
●Henry Holliday
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13.3: This is your Drug on Brains!
GM: Felix. Characters: Tamara (Hilde), "Lentor" (Jonas), Lexie (Gry), ''Doc'' (Martin N)
A call for help is phoned in, by someone who claims to have information about the enigmatic organization encountered several times (1.1 "Opening Gambit", 4-5.2 "Illegal Possession", and 8.3 "Video Games rot your brains"), but which has thus far only been linked to a simple logo.
But is this desperate cry for salvation genuine, or is it a setup? And can the Paranormal Division afford to miss out on the chance to finally get solid info on this group, even if it requires sending loyal agents into what could possibly be a lethal trap?
●Sigma
●North-Central Positronics
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13.4: These Were the Days
GM: Fredrik. Characters: Catherine (Benedicte), Mr. Finch (Michael), Rin (Martin A), Marco (Ask), Aoife (PK)
Ain't no party like a time-loop party, 'cause a time-loop party don't stop. Like, ever!
●Barometer of USS Eldridge
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Week 14 - November 29
14.1: The Terror that Flaps in the Night
GM: Henrik. Characters: Dr. Ezzy (Jonathan), Mr. Finch (Michael), Marco (Ask), Owen (Magnus), Duke (Sander)
Over a decade after a sinister cult was defeated, it seems that something they left behind has woken up. And it's getting stronger.
●Federal Hill Church
●Edwin M. Lillibridge
●The Shining Trapezohedron
●The Haunter in the Dark
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14.2: Internal Affairs
GM: Håkon. Characters: Father Eustace (Torgeir), Dr. Wolfe (Jan), William Gerret (Rune), Patrik (Andreas), Jure (Petter)
Monsters are loose within one of the storage facilities of the Paranormal Division. The place is on lockdown. A team is sent in to deal with the critters, before they can escape and go after innocent civilians.
●Silent Harpies
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14.3: A Soldier Without a Cause
GM: Sigve. Characters: Willow (Sondre), Catherine (Benedicte), Rin (Martin A), Aoife (PK), O'Malley (Tore)
An invisible assailant is beating up immigrants.
●Michael Wechsler
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14.4: What Have I Done?!?!
GM: Felix. Characters: Tamara (Hilde), "Lentor" (Jonas), Gomen (Kim), Richard (Vegard)
TL;DR: Some agents have been secretly working for Congming Ren a while.
They manage to break out of the mind control. They also manage to lose the bastard.
Stage directions to a play in three acts, by Tamara Jones
Act one
You dream that you're standing in a corridor. Beside you are Gomen, Richard, and Lentor. They were with you on the disastrous attempt at stopping Congming Ren a few weeks ago. Quinn is not here, you haven't seen him in a while. On the floor in front you lies a security guard. He's bleeding from a knife wound. Down the corridor is a door to a break room, with two unconcious guards. One has been stabbed, one has been shot with a tranq gun. The armory behind that room does not contain a magical dagger, a magical shield, and a magical bow. Behind you is a storeroom which does not contain a magical book and a magical chess set. Behind the storeroom is a small lab. The scientist who worked there is dead. The window is broken. It's small, but big enough to pass out a dagger, a shield, a bow, a book, and a chess set.
Both your knives have been used. Gomen and Richard carry guns with tranq ammo.
Act two
You dream that you're sitting in a stolen car. Your scalp itches, you think some glass is still stuck after you dove through that window. Your shoulder aches after hitting the pavement rolling. You're making Molotow coctails, trying not to spill gasoline on your pants. Gomen is driving like a man possessed, Lentor is yelling instructions. Both of them are wearing collars which will blow their heads off if the Division decides that they're not quick enough to answer the radio. Richard is back in the storehouse, without a collar. You feel an unexpected kinship with the messed-up vet — no fucking way would you have let them tag you like a dog. He's talking to you in your head, reminding you that someone else may be listening to your thoughts.
You are following another car. You're pretty sure it contains a dagger, a shield, a bow, a book, and a chess set, and someone who's as much a victim of that bastard Congming Ren as you are. You don't want to kill them.
You don't think about that body in the lab.
Act three
You dream that you're standing in the principal's office in a school. Soon, the children will come. Two of them are here already: Thirteen — that's old enough to drive a car, and to carry a dagger, a shield, a bow, a book, and a chess set. Old enough to be a threat. Conming Ren is sitting behind the desk, smiling at you. Someone is cursing in your head. Maybe it's you. Maybe it's Richard.
Epilogue
You are awake. The kids are unconcious. They will live. You think Lentor will live too, although he doesn't look too good right now. You're panting after rushing back here when you heard his shots and realized you'd been tricked. Again. You hear Gomen's running steps. You don't hear Richard cursing in your head anymore.
Congming Ren isn't hiding under the desk now. The room does not contain a dagger, a shield, a bow, a book, and a chess set.
●The Book of Sacrifice
●The Tactical Master's Gameboard
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Week 15 - December 6
15.1: Infection Inspection
GM: Henrik. Characters: Tamara (Hilde), ''Doc'' (Martin N), Lexie (Gry), Mr. Finch (Michael), O'Malley (Tore)
●Detroit
●Harvey Brubacker
●"Dr. Gregor Samsa" (real name unknown)
●Were-Cockroaches
●Urbiphage
●Urbiphage-spawn
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15.2: Pride Goeth before Niagara Falls
GM: Håkon. Characters: Gomen (Kim), Willow (Sondre), Gerret (Rune), Duke (Sander)
An Evel Knievel-style show, where daredevils show off their death-defying stunts, is going to be held at the Niagara Falls.
There has also been an increase in omens of doom at this location for the past few months. I wonder why?
The team learned several things during the investigations of the recent accidents maybe connected to the stunt show. Firstly that a spirit, Lady Niagara of the Falls, inhabit the falls themselves and wants human sacrifices. Our suspect found out the same fact, and tried to gain magical powers by killing innocents. The team managed to stop him by our own accidental human sacrifice, by repeated drowning of one of the team members. While we managed to stop him and find sabotages on the stands for the up-coming daredevil show, the sabotage on the motorcycle went undiscovered and Kievel Fenible sadly died in the end.
There also were a third party involved during this incident. A middle-aged lady were watching the spirit of the falls before we arrived, and she were also stalking the team in the Twilight Realm twice. The lady arrived with a group of her own after we killed the suspect, and they used psychic power to prevent some team members from approaching. Seeming okay with our result, they ran back across the border to Canada. The conjecture of the team seems to be that they may belong to a Canadian faction, similar to the Paranormal Division.
- Report filled by William Gerret
●Lady Niagara of the Falls
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15.3: With Great Power
GM: Magnus. Characters: Fvla (Fredrik), Rin (Martin A), Quinn (Trond), Dr. Wolfe (Jan)
So…what's the Paranormal Division's stance on superheroes?
●Proximus
●Myrmidons
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15.4: To Catch a Thief
GM: Felix. Characters: "Lentor" (Jonas), Yikeria (PK), Richard (Vegard), Dr. Ezzy (Jonathan)
"We know you're in there, Congming Ren!
Come out with your hands above your head,
and we won't torture you more than necessary!"
●The Parliament of Rooks
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CHAPTER 4 - DISTANT STATES
Week 16 - December 13
Note: In-game, the scenarios this week take place on July 13th,
as the in-character year is "opposite" the real one.
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16.1: We Are the World
GM: Henrik. Characters: Aoife (PK), Rin (Martin A), Gerret (Rune), Marco (Ask)
The world-spanning, mega-famous Live Aid charity concert is being held.
It'll be watched by 1,9 billion people, across 150 nations.
Surey, nobody would try to exploit this event for their own benefit?
●Bryan Adams
●Ozzy Osbourne
●The Producer
●The Mandala of Music
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16.2: The Day the Musicians Fried
GM: Jonathan. Characters: Mr. Finch (Michael), Duke (Sander), Tamara (Hilde), O'Malley (Tore)
Why are the promising young stars of gospel- and country-music in Nashville
suddenly abandoning their careers to become accountants and lawyers?
Our heroes meet some self-proclaimed muses who loose them onto an envious vampire who was systematically getting those inspired by the muses to be addicted to something and telling them to leave the artist lifestyle for something more stable if they wanted more of whatever it was. Finding out that he was driving around central Nashville, Father O'Malley, guarded by Tamara, set up a trap intended to knock him out (through supernatural means) long enough for him to crash, while Mr. Duke and Mr. Finch went to find him and challenged him to a race. As Mr. Duke was the one challenging him, and as such was an attractive man in a sports car, the envious vampire couldn't pass up the challenge and accepted.
Turns out that being distracted by envy isn't good for your ability to drive, however, so after accepting the challenge and flooring it, he immediately crashed into a street light. Driving back around to examine the scene, Mr. Duke and Mr. Finch noticed that he and two of his ghouls were alive still, and struggling to get out of the wreckage, so rammed the side they were trying to exit head on; this turned the ghouls into jam, but the vampire was still alive. Reaching out the window, Mr. Duke threw a molotov cocktail into the vampires car, killing him and setting it on fire.
They then picked up Tamara and O'Malley, and Mr. Duke dropped the rest off at a local bar where one of the muses was watching a live act. Informing her that they had taken care of the problem, and that the Division might be in contact in future to have the favour repaid, our agents left into the night. Mr. Duke meanwhile had driven to the smallest nearby stream he could find to wash the gore off the front of his car before heading back to base.
●The Muses
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16.3: Dust to Dust
GM: Felix. Characters: "Brews" (Torgeir), Quinn (Trond), Jure (Petter)
Wild west.
Wild wild west.
Wild weird west.
●Fort Assumption
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16.4: The Devil went down to Jersey
GM: Fredrik. Characters: "Lentor" (Jonas), Dr. Wolfe (Jan), Jacques (Sigve)
Let's go to the rural areas for southern New Jersey.
Local history and legends can be so very interesting.
…There might also have been a series of violent attacks.
●The Jersey Devil (see also its entry on wikipedia)
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Week 17 - December 20
17.1: To stay Sane in Maine's in Vain
GM: Sigve. Characters: O'Malley (Tore), Reyes (Mads), Dr. Wolfe (Jan), "Brews" (Torgeir), Dr. Ezzy (Jonathan), Duke (Sander), Tamara (Hilde)
The Outreach Program detected a steady increase of crime in the Portland Area of Maine the last 2 months and given that the Maine Historical Society had opened a new Exhibit. The Outreach Program suspected there might be some connections. The Team was Dispatched and they arrived to Portland, Maine around 12 O'clock.
The Team decided to split upon arrival: One going straight to the Mueseum to check out the Exhibit/Case it and one going to the closest police station to get some Statistics about the recent steady increase of crime that would later meet up at the Museum. Police station team managed to get their hand on the 6 last months worth of Crime statistics, which seemed to confirm the Outreach Programs suspicious as far as the crime rates and the new exhibit opening up at the Historical museum, the brunt of the increase of crime seemed to also have increased the most in the general area around the museum and its nearby districts, The team then concluded with that it had to be a connection between the new exhibit and crime rates.
At the museum the team found that the entrance of the museum had armed police guards, They questioned them about why it seemed necessary to have armed guards, Officer Watsizfeis and Officer Johnson answered their question with the increasing crime rates in Portland and the fact someone recently tried to steal from the Viking Exhibit in the Museum and that they were posted to protect the vaulables inside the museum. At least, until it was moved to Washington DC. Inside the team found out the new Exhibit was a recent archaeological find in Maine of an Viking Noble's grave, which included treasures, some viking weapons and what one would presume was the viking noble's jewelry. This find was found by an archaeologist by the name Aiden Schlaffenheim who considered this his great breakthrough in the field.
Tamara decide to talk to Aiden about the exhibit who then went on a 2 hours long lecture about it and how he found it and the history behind it, but always with an tone that made it sound like that he owned it, and how he carefully made sure everything was in order before closing up the exhibit every day. Meanwhile the rest of the Team began to look around check out the Security Details and what was supernatural inside the Museum. The Security inside the Museum seemed to be abnormally good, With atleast 6 visibly armed Police officers, atleast a dosin museum guard and a laser trip wire alarms, CCTV cameras in the Viking Exhibit Room and shutters around in the assorted entry points of the museum.
On the other hand, they also noticed that the Main Exhibit hall had a glass roofing which could be exploited. Meanwhile Agent Thomas Duke managed to concluded that the source of the Supernatural items, With help form his Red Resin Elexir he noticed that the Viking Exhibit had an demonic Presence to it, which ended up seem to manifest itself the strongest around a Black Star Diopside Ring which had been given the name of Nebeltongue, Thomas Duke also noticed some Ghouls but these was considered to be of little concern for the ongoing mission.
The Team afterwards relocated themself at a high class hotel penthouse and planned their next moves. After going through assorted ideas they settled with the idea of stealing the ring by infiltrating the guard force at the museum via Dr. Ezzy's Police contacts and replacing the ring with an copy of it while one was dressed up as Aiden on his check up of the exhibit before closing it for the day, To avoid having problems with Aiden they would have him not be at the museum and instead bribe him with an Dubious amount of money to go have an Lecture for an local History Student Society about his findings.
The Team was then split up in 2: One to infilitrate the police guarding the museum Dr. Ezzy and Francis Reyes would do the inflitration work with Adam Wolfe as backup outside the museum incase shit went south while the rest would keep Aiden busy over at the Lecture.
The day of the heist went rather unproblematic, The local History Student Society had no qualms about some Philantropes paying Aiden Schlaffenheim to hold an Evening lecture for them and Aiden was easily convinced by an under the table offer of 30'000 USD. Dr. Ezzy and Francis Reyes managed was briefed about the Security protocols on the place, which seemed to also include 2 swat teams that was ready to move out incase someone where to try to steal from the exhibits and atleast 3 armed police officiers at the night shift of the museum where one always was on the CCTV controll room.
The entire operation went suprisingly smooth, Aiden went to hold his Lecture and disregarding to do his inspections of his Exhibit, Leaving both Dr. Ezzy and Francis (With Francis being Disguised as Aiden) to be able to do the said inspections themself and managed to replace the ring with the Copy and proof that would point towards Congming Ren when the Fake ring was discovered.
It was at this point they also noticed people on the outside of the windows to the Exhibit and Ezzy quickly ran to activate the security systems and close the shutters while Francis would run away to make sure the Ring was secured and change into this police uniform. Afew minutes later Dr. Ezzy was joined by Officier Johnson who at sent a call for help from the swat teams and was told by Dr. Ezzy that he sent Francis Reyes away to make sure Aiden got away safely and keep an eye on the CCTV systems while he would keep an eye on the Viking Exhibit. They later heard a breaching charge going off on one of the shuttered windows with one heister coming in. this Person would quickly realised that he made a grave mistake when both Dr. Ezzy and Johnson shot him down, this was followed with seemed like an Can of horribly smelling fish being thrown in with an complementary flashbang that Dr. Ezzy quickly threw back out on their assailants who they heard little from afterwards. They then heard some knocking from the shuttered door leading from the nearby exhibit asking to open up soo they could come in. Dr.Ezzy was then informed by Francis that this was more heisters. Dr. Ezzy then sent Officer Johnson to run around and lock them in soo they couldnt get out until the SWAT teams would arrive, Something Officier Johnson was sucessful at doing, At the end of the situation 4 Heisters was arrested and 2 was presumed to have run into hiding.
Under all this Aiden was kept occupied holding his lecture which was followed with being served spiked alcohol which would more or less keep anyone at the impromptu lecture busy for the next hours, Aiden after this lecture did either not seem to notice that his ring was been stolen or far to embarrassed over being drunk with history student and taken 30'000 USD under the table to hold an impromptu lecture to raise a fuss about it.
It all ended up with the team being Sucessful at their mission on retriving the Ring for the Outreach program and is currently being contained until further studies of it is done.
The team of Heisters who attacked the museums nature is of the moment unknown, And its not known if this was simply criminals looking out for a great heist to sell or doing it in a hunt for artifacts.
●Aiden Schlaffenheim, archaeologist
●Nebeltongue, the infernal black star diopside ring
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Week 18 - December 27
18.1: Familiar-ity Breeds Contempt
GM: Jonathan. Characters: Rin (Martin A), Jacques (Sigve), Patrik (Henrik)
●The Nahualli family
●Toltecatl
●Elliot
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18.2: Quoth the Raven: Baltimore!
GM: Torgeir. Characters: Willow (Sondre), O'Malley (Tore), Gomen (Kim)
(plot description goes here)
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Week 19 - January 3
19.1: THEM!!!
GM: Sigve. Characters: Tamara (Hilde), Lexie (Gry), Gomen (Kim), Pate (Torgeir)
●New Mexico
●Giant Mutant Ants
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19.2: Hey, Listen!
GM: Fredrik. Characters: Willow (Sondre), Dr. Ezzy (Jonathan), Rin (Martin A.), Mabel (Henrik)
●The Hildebrand Recording
●Arthur Welker
●Casey Jackson
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Week 20 - January 10
20.1: Know When to Hold 'em
"It might be crooked…"
GM: Henrik. Characters: Duke (Sander), "Lentor" (Jonas), Rin (Martin A)
Las Vegas: A team on a mission has suddenly vanished in mysterious circumstances.
So the player characters are sent to the same place,
to find out what happened to the previous agents,
and hopefully retrieve them alive.
Or, if nothing else, should the same thing happen again,
we'll be able to analyze it with the new sensors we're making you carry around.
●The Night 'Porter / Bell'man'
●Junior Kiddo
●Blindman Bluff
●Graves the Digger
●Arsenic in the Old Lace
●Lucy on the Strip (with diamonds)
●Max Thrust
●Ernesta, the Diamond Queen
●L.A.F.O.C. (the Luck And Fortune Oversight Committee)
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20.2: Take It on the Otter Side
Or "Do You Wanna Fuck a Snow(wo)man?"
GM: Håkon. Characters: Mr. Finch (Michael), Fvla (Fredrik), Owen (Magnus)
Alaska: Sinister events are taking place. There's snow, SNOW, in Alaska!
Oh, and lots of people (and dogs) are turning up dead,
in utterly non-suspicious circumstances.
Which is in itself pretty suspicious.
●Kushtaka
●Yuki-Onna
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20.3: Holy Cow, Bonanza!
GM: Sigve. Characters: O'Malley (Tore), Jure (Petter), Gomen (Kim)
Texas: Why do the monsters of the night keep stealing cows?
●Werewolves
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20.4: Quest for Washington's Treasure
GM: Felix. Characters: Pate (Torgeir), Catherine (Benedicte), ??? (PK)
New York: The team digging a new set of access-tunnels for the subway system suddenly find a secret vault,
which contains cryptic clues that point the way to where the treasure of the Knights Templar is hidden.
The Paranornal Division is tired of not having the funding needed to cover their budget requirements.
Solution: Find that ancient stash of loot!
●The Knights Templar
●The Occulted Inheritors of Liberty
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CHAPTER 5 - COAST TO COAST
Week 21 - January 17
21.1: Know When to Fold 'em
"…but it's the only game in town"
GM: Henrik. Characters: "Lentor" (Jonas), Duke (Sander), Rin (Martin A), Francis (Mads)
Las Vegas
●The Bad Hand
●Dame Lillian
●Hedley
●Corbin Silvertongue
●Professor Wilberforth
●Ernesta Stavra Blomenfeld, the Diamond Queen
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21.2: We Always Get Our Man
GM: Håkon. Characters: Pate (Torgeir), Lexie (Gry), Aoife (PK), Jacques (Sigve), Fvala (Fredrik)
Canada
●The Headless Mountie
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21.3: King of the Friend-Zone
GM: Felix. Characters: Willow (Sondre), Lucas (Magnus), Mr. Finch (Michael), O'Malley (Tore), Catherine (Benedicte)
●Jim Bolton
●North Central Positronics
.
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Week 22 - January 24
22.1: Weirdo Wednesday
GM: Henrik. Characters: Mr. Finch (Michael), Duke (Sander), Qiong Li (PK), Catherine (Benedicte)
●The Crystal of Exchanged Perspectives
●Lady Victoria Holdstadt-Guildenstern Bigglesworth (esquire)
●Borlaug Koshcheyovitch
●Suresh Kesin Chandrasekhar
●Noah Verney
●MI 13
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22.2: We Always Get Our Man, part 2
GM: Håkon. Characters: O'Malley (Tore), Gerret (Rune), Helen Aristopolous (Olava), Patrik (Åke), Jacques (Sigve)
The headless mountie rides again!
.
22.3: Second Time's The Charm
GM: Felix. Characters: "Lentor" (Jonas), Gomen (Kim), Tamara (Hilde), Rin (Martin A)
After five weeks spent following his trail, the cooperation between the Paranormal Division and the Parliament of Rooks has at last managed to find out where the notorious scoundrel Congming Ren is going to show up next! While he has thus far worked hard to lie low and never be anywhere near places where his enemies might be active, it transpires that the Parliament's involvement with the black market for magical relics has provided a unique opportunity: It turns out that the bastard is on his way to a city not far south of Chicago, in person, since that's the only way he can buy a highly powerful mystic treasure he's apparently desperately interested in acquiring.
A joint mission is enacted, to make sure the villain doesn't get what he wants, but is finally put behind (magic-proof) bars where he belongs.
●Congming Ren
●Time-Turner
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Week 23 - January 31
23.1: A Song of Snow and Magma
GM: Henrik. Characters: Tamara (Hilde), Rin (Martin A), Patrik (Bendik), Marco (Åke), Thomas Duke (Sander)
Hawaii Lava-sledding! Whooo!
Oh, and also returning stolen rocks to placate the volcano-goddess and make her lift her curses on people.
●The Big Island
●Hamakua
●Keahilele
●Pele-honua-mea
●The Spirit World
●The Kilauea Caldera
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23.2: Grand Theft Archaeology
GM: Sigve. Characters: Fvla (Fredrik), Reyes (Mads), "Lentor" (Jonas), Mr. Finch (Michael), Lexie (Gry)
Peru
●The Parliament of Rooks
●El Tigre
●Asiri Sisi
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23.3: Hotel Highjinks
GM: Felix. Characters: Dr. Ezzy (Jonathan), ''Doc'' (Martin N), O'Malley (Tore), Gerret (Rune), Catherine (Benedicte)
Oregon
The Catholic Father, The British Lady, The Trigger-Happy Engineer, The Mad Scientist and The Occult Investigator was sent to investigate rumors about nightmares from the people staying at the Hot Lake Resort.
Before arriving the team knew the following:
- One person had ran naked from the hotel the day before
- The hotel had burned down some years ago, and had been used for other things for a while before it was rebuilt to a new resort again. Most of the buildings were therefore also abandoned.
After booking two rooms for the whole team, we discovered symbols everywhere in the rooms and the hallway hidden from normal sight. These were chemical symbols and structures. The team sanctified one of the rooms for safety for the night. While eating dinner they discovered that multiple people were showing signs of paranoia and sleep deprivation. One woman were talking about bees everywhere, specially at the closed of sixth floor, which the team 'helped' by recommending smoking continuing forward. One of the waiters were also observing the affected people, writing something in a journal.
Investigating the sixth floor revealed an old clinical room behind the wall, where some members started to behave strangely after investigating for clues. One talked about hidden tea somewhere, while the other started to talk about people watching them. In the confusion a spirit of a doctor entered from a wall, and touched one of the symbols before leaving again. It was also in the same area the team discovered that the ground used to own by Native Americans, and between the fire and the new hotel the place had been used for a mental asylum. This combined with spirits of madness starting to circle around some team members, seemed to indicate that someone were inducing mental diseases on people.
The clinical room also had a stairwell leading further down, which the team used to exit the area. The stairs ended in the basement, on the northern floor, where an archive of journals were kept. While most of these were economical records, some were patient journals with symptoms. The Engineer also discovered another hidden room, were the conclusions of these journals were kept. This however triggered more madness; half the team became paranoid, some afraid of paperwork and a Witch Buster was activated in the confusion. At the same time one of the hotel personnel arrived with more journals from the recent day, and was swiftly restrained. He was however not the culprit, but under mind control. A cover of us as cops was used.
While The Father was sanctifying the ground in his paranoia, the ghost actually behind everywhere arrived again after all the commotion. The ghost was of the mind that all staying at the hotel was mental patients, and needed help. The ghost however could not leave the area, and managed to create a logical paradox for itself during the discussion with The Investigator. The only solution in the end was to kill it, which The Scientist did swiftly. Since the hotel personnel did not want to have the circumstances public they themselves removed all the evidence, while some of the team stayed for a while looking for any anchors that could be of use of the Paranormal Division. The chemicals symbols and the madness from the team members disappeared as well, so the mission was a success.
.
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Week 24 - February 7
24.1: The Falklands Conspiracy
GM: Håkon. Characters: Catherine (Benedicte), Tamara (Hilde), Gerret (Rune)
Falkland Islands
Tamara is killed by a werewolf.
.
24.2: The Fifth Sun
GM: Sigve. Characters: Duke (Sander), Gomen (Kim), Dr. Ezzy (Jonathan)
Mexico City
Return of the suspicious turkey (gobble, gobble)
Seems the Nahualli Family was behind Zombies from Under Construction. Now they had been taken over by a Vampire claiming to be the avatar of the Aztec god of plague Camazotz. Said Vampire demanded that the Family create a plague to devastate the USA. Agents made contact with a dissenting Family Member by following his pet Turkey. The Vampire not only claimed to be a champion of Camazotz, but also dressed as a Luchador. The team quickly decided to dress as Luchadors, claim to be champions of rival gods and challenge him to a wrestling match! A quick change of plan was made when the team learned through searching Mexico City that they could become champions of the actual Aztec Gods! After a few rituals in underground temples(and one actual human sacrifice(of Thomas Duke(he got better))) the Luchador Team of Campeones de los Dioses was created!
The Champion of Light, The Champion of Night and the Champion of Corn(Maize) Showboated around Mexico City hyping up their arrival before entering the pocket dimension where Nahualli Family had their main temple. An epic Luchador Match followed, in which the Team was victorious. The Nahualli family promised to not harm the US again.
And all across the Mexico City shops are starting to sell Campeones de los Dioses luchador masks.
●The Nahualli family
●Camazotz
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24.3: Mindfuck
GM: Felix. Characters: Mr. Finch (Michael), "Lentor" (Jonas), Yikeria (PK), Ji-Yeong Park (Henrik),
The State of Virginia
●North-Central Positronics
.
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Week 25 - February 14
Valentine's Day Extravaganza! : D
Note: As the club will be holding its annual General Assembly meeting ("generalforsamling" - "genfors") this evening, no normal games will be played until this official procedure is concluded. As such, this week's scenarios will be shorter and simpler than usual, down to possibly half-sessions compared to the normal scenarios.
25.1: In Medias Res
GM: Henrik. Characters: Lexie (Gry), Gomen (Kim), Catherine (Benedicte), "Sully" (Sigve)
"You are in a nightclub.
There are wolves.
Roll initiative."
Result: Paranormal Division now has a new accountant.
●Phillip
●Jibril al-Ifriti
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25.2: Night of the Haunted Pizza Joint
GM: Jonathan. Characters: Giovanni Ferrari (PK), Willow (Sondre), "Lentor" (Jonas), O'Malley (Tore)
(plot description goes here)
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25.3: Mazes & Minotaurs
GM: Felix. Characters: Gerret (Rune), Mr. Finch (Michael), Roland Marco (Hilde)
Under an old church in Jamestown, a minotaur has been guarding treasures belonging to the Occult Inheritors of Liberty. The agents went there to pick them up, and mr Gerret's sharp eye for hidden doors, mr Finch's ideas for how to open them, and dr Marco's willingness to spill bodily fluids on architecture when needed let them find the treasures in astonishingly short time. They were then intercepted by a minotaur, who insisted on keeping them as guests for their own protection. While mr Gerret experimented with toilets and explosives, and dr Marco plied the minotaur with chocolate and whisky, mr Finch convinced the minotaur that since most accidents happen at home, the agents needed to be moved out of the guest quarters. Some quick thinking and a quicker dash for freedom enabled them to escape the unwelcome hospitality.
The recovered treasures consist of: A bow with a spirit arrow, a ring, a sword which only exists in Twilight, an extremely forgettable glowing orb, a tarot deck which can either predict the future, give advice, or both, and a cup.
It's worth mentioning that the briefing and equipment provided for this mission by the Division was extremely useful. Without excellent preparations from competent staff, it's highly doubtful that the mission would have had such a happy and painless outcome.
.
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CHAPTER 6 - ACROSS THE OCEANS
Week 26 - February 21
26.1: The Last Cipher of the Buzzard
GM: Håkon. Characters: "Lentor" (Jonas), "Sully" (Sigve), Maximillian (Francois), Mabel (Henrik)
Olivier Levasseur, "The Buzzard"
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26.2: Sabotage of the Sunken Ship
GM: Fredrik. Characters: Dr. Ezzy (Jonathan), Gomen (Kim), Pate (Torgeir), William (Rune), Jure (Petter)
Back during 8.1 "Mystery of the Cursed Mansion" the agents learned the exact coordinates where a ship sank, sixty years ago, while talking with the ghost of a young thief who happened to die during the event. Now it's time to dive down into the ocean depths, and see what we can recover from the long-lost vessel.
.
26.3: The Bermuda Triangle Incident
GM: Felix. Characters: Mr. Finch (Michael), O'Malley (Tore), Giovanni (PK), Argus McJanus (Erlend)
The Bermuda Triangle
.
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Week 27 - February 28
27.1: American Tune
GM: Henrik. Characters: Rin (Martin A), Duke (Sander), Johann Adler (Rune), Mr. Finch (Michael)
Something the size of an office building, whether a creature or phenomenon or something else, has rampaged across the United States for decades, wrecking and/or disintegrating seemingly at random. Not only that, but these events happen all over the country, sometimes crossing the whole continent in one day, with no sign that it had to cross the space inbetween. No surviving eyewitnesses have come forwards to tell us what this thing is, or even what it looks like.
So it seems like there's an extremely lethal godzilla-like monster who can teleport.
And the agents are sent to recruit it….
●Irinam, the Magath-Spirit of the American Dream
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27.2: The Mary Celeste Mystery
GM: Håkon. Characters: "Lentor" (Jonas), Catherine (Benedicte), "Doc" (Martin N.), Argus McJanus (Erlend)
The Mary Celeste
●комитет по специальному исследованию
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27.3: A Faceless Man is Hard to Find
GM: Jonathan. Characters: O'Malley (Tore), Jure Bernard (Petter), ??? (Sigve)
(plot description goes here)
.
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Week 28 - March 7
28.1: Be Our Guest
GM: Henrik. Characters: Catherine (Benedicte), Roland (Hilde), Giovanni Ferrari (PK), Duke (Sander)
France
●The Golden Goose
●Madame Medea
.
28.2: Debugging
GM: Sigve. Characters: Johann Adler (Rune), Dr. Ezzy (Jonathan), Rin (Martin A), Maximillian (Francois)
Japan
.
28.3: Unfinished Business
GM: Felix. Characters: Gomen (Kim), O'Malley (Tore), Fvla (Fredrik)
●The Phantom Hitchhiker
.
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Week 29 - March 14
29.1: Iron Curtain Parkour
GM: Henrik. Characters: Lexie (Gry), Rin (Martin A), Pawel Jagoda (Sigve), Qiong Li (PK)
East Berlin
●комитет по специальному исследованию (Comittee for Special Research)
●Проект Лысе́нко (Project Lysenko)
●Elena Sokolov
●Igor Burzchevich
●Ivanovitzj Chenkov
●Borlaug
●Not-Borlaug
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29.2: Project Rainbow
GM: Felix. Characters: Mr. Finch (Michael), Duke (Sander), Gomen (Kim), Claire Saito (Sondre)
Project Rainbow
●USS Eldrige
●North-Central Positronics
●Liam Winters
●Rebecca Marshall
●Amy Washington
●Taylor McBride
●Extradimensional Shadow Creature
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29.3: Unintended Consequences
GM: Fredrik. Characters: "Lentor" (Jonas), O'Malley (Tore), ''Doc'' (Martin N), Roland (Hilde)
●Blake Andrew Ward
.
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Week 30 - March 21
30.1: The Shape of Things to Come
GM: Henrik. Characters: Fvla (Fredrik), O'Malley (Tore), Rin (Martin A), Mr. Finch (Michael), Francis Reyes (Mads)
Ukraine
Sinister supernatural schemes suspected at solitary Soviet station.
.
30.2: The Paperclip Paradox Problem
GM: Håkon. Characters: Johann (Rune), Duke (Sander), Jean Molay (Kim), Giovanni (PK)
West Germany: Damsels in distress!
…..though, do they still count as "damsels" if they're senior citizens?
.
30.3: It's no better to be safe than sorry
GM: Felix. Characters: Dr. Ezzy (Jonathan), "Lentor" (Jonas), Catherine (Benedicte), Roland (Hilde), Pawel (sigve)
Current popular music is clearly having a corrupting influence on today's youth,
and so someone has to attend an upcoming glamorous launch-party
and mingle with the famous pop stars, and find a way to pump them for information.
The rest of the team has to commit crimes.
.
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CHAPTER 7 - GLOBETROTTING
Week 31 - March 28
31.1: Things to Come, part 2
GM: Henrik. Characters: Rin (Martin A), Mr. Finch (Michael), Lexie (Gry), ''Doc'' (Martin N.), O'Malley (Tore)
●Fingersnake
●Britney the giant mutant cockroach
●Radiation-Brain of Chernobyl
●Elena Sokolov
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31.2: The Man In Green
GM: Jonathan. Characters: Pawel (Sigve), Jean Molay (Kim), "Lentor" (Jonas), ??? (PK), Claire Saito (Sondre)
●Izbraniot
●The Man In Green
.
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Week 32 - April 4
32.1: Meeting of the Minds
GM: Henrik. Characters: Duke (Sander), "Lentor" (Jonas), Catherine (Benedicte), Willow (Sondre)
Cleveland
●Rebecca Summerset / Doctor Wintergreen
●Igor Burzchevich
●Ivanovitzj Chenkov
●Комитет по Специальному Исследованию
●North-Central Positronics
●The Soul Train
●The Underworld
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32.2: A Higher State of Being
GM: Håkon. Characters: Roland (Hilde), Fvla (Fredrik), Yikeria (PK), Pawel (Sigve)
Tibet
Do you want to hunt a snowman?
It's an abominable snowman!
(ok, so it's a "yeti", but still…)
●Yeti
●Reincarnated
●MI 13
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32.3: Alea Iacta Est
GM: Felix. Characters: Dr. Ezzy (Jonathan), O'Malley (Tore), Rin (Martin A), Gerret (Rune)
The Vatican
.
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Week 33 - April 11
33.1: The Game Has Changed
GM: Henrik. Characters: ??? (PK), Rin (Martin A), Fvla (Fredrik), "Lentor" (Jonas), Johann (Rune)
Hong Kong
●MI 13
.
33.2: Blast from the Past
GM: Håkon. Characters: Lexie (Gry), O'Malley (Tore), Pawel (Sigve), ''Doc'' (Martin N), Willow (Sondre)
Tunguska
●Комитет по Специальному Исследованию
.
33.3: Strange Bedfellows
GM: Felix. Characters: Dr. Ezzy (Jonathan), Duke (Sander), Catherine (Benedicte), Roland (Hilde), Jean (Kim)
●The Undead-Americans
.
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Week 34 - April 18
34.1: Hong Kong Hustle
Or "The Game Has Changed", part 2
GM: Henrik. Characters: Rin (Martin A), "Lentor" (Jonas), Roland (Hilde), Qiong Li (PK)
Hong Kong
Chosen Ones
●Princess Malachite
●Red the Power Ranger
●Mech
●King the Monkey
●Maharani Jhaalaa, the Marchessa
●Kurama, the Void Fox
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34.2: Paranormal Division Down Under
GM: Håkon. Characters: Fvla (Fredrik), Catherine (Benedicte), O'Malley (Tore), Jean (Kim), Argus (Ronja)
Australia
The team would like it to be known that its not their fault that Australia is turning into a Mad Max Hellhole. No, that is totally the fault of the Platypus demon of Wrath!
.
34.3: Transport Trouble
GM: Felix. Characters: Mr. Finch (Michael), Duke (Sander), Pawel (Sigve), Dr. Ezzy (Jonathan)
Location: Everywhere and nowhere
.
.
Week 35 - April 26
IMPORTANT!!
Please note that the club evening is delayed by 1 day this week, so this one time the saga session happens on thursday, and not on wednesday.
35.1: Voyage of the Necronaut
GM: Henrik. Characters: "Lentor" (Jonas), Duke (Sander), Roland (Hilde)
Location: The Afterlife
.
35.2: Cards on the Table
GM: Felix. Characters: Lexie (Gry), Rin (Martin A), Mr. Finch (Michael), Pawel (Sigve)
Location: Secret communist vampire fortress in the arctic
.
35.3: The Enemy Gate is Down
GM: Jonathan. Characters: O'Malley (Tore), Gerret (Rune), Willow (Sondre), Owen (Magnus)
Soviet vampires invade the USA.
.
.
CHAPTER 8 - ENDGAME
Week 36 - May 2
36.1: Shiny, Happy People
GM: Henrik. Characters: Mr. Finch (Michael), O'Malley (Tore), ''Doc'' (Martin N), Duke (Sander)
(plot description goes here)
.
36.2: Tick-tock: the Doomsday Clock
GM: Felix. Characters: "Lentor" (Jonas), ??? (PK), Fvla (Fredrik), Johann (Rune)
(plot description goes here)
.
36.3: The Final Countdown
GM: Jonathan. Characters: Pawel (Sigve), Rin (Martin A), Willow (Sondre), Jean (Kim), Roland (Hilde)
(plot description goes here)
.
.
Week 37 - May 9
37.1: LFG
GM: Henrik. Characters: Mr. Finch (Michael), Fvla (Fredrik), Roland (Hilde), Giovanni (PK), Johann (Rune)
(plot description goes here)
.
37.2: Czech Mate
GM: Håkon. Characters: O'Malley (Tore), ''Doc'' (Martin N), Dr. Ezzy (Jonathan), ??? (Sondre), "Lentor" (Jonas)
(plot description goes here)
.
37.3: Divine Move
GM: Felix. Characters: Pawel (Sigve), Jean (Kim), Lexie (Gry), Duke (Sander), Rin (Martin A)
(plot description goes here)
.
.
THE END
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