Thomas Duke
SOCIAL
Pre ●●●○○
Man ●●●○○
Com ●●○○○
PHYSICAL
Str ●●●○○
Dex ●●●○○
Sta ●●○○○
MENTAL
Int ●●●●○
Wit ●●○○○
Res ●●○○○

Morality ●●●●○ . ○○○○○
Health ●●●●● . ●●○○○
Willpower ●●●○○ . ○○○○○
PHYSICAL SKILLS
Athletics ●○○○○
Brawl
(Lucha Libre)
●●○○○
Drive
(Pilot)
●○○○○
Firearms ●○○○○
Larceny ●○○○○
Stealth ●○○○○
Survival ○○○○○
Weaponry ○○○○○
MENTAL SKILLS
Academics
(Mythology)
●●○○○
Crafts ●○○○○
Investigate ●○○○○
Medicine
(Mortician)
●●○○○
Occult
(Immortality)
●●●●○
Politics ●○○○○
Science ●○○○○
Spycraft ●○○○○

SOCIAL SKILLS
Animal Ken ○○○○○
Empathy ●○○○○
Expression ○○○○○
Intimidation ●○○○○
Persuasion ●●●○○
Socialize ●●●○○
Streetwise ●○○○○
Subterfuge ●○○○○
Marauder.png

Nature: Player Character
Player: Sander
User: SnerkSnerk

Type: Blood Bather
Branch: Occulted Inheritors

Virtue: Faith (Principled)
Vice: Pride (Academic and occult hubris)
.

Description

Gender: Male
Apparent Age: Late 20s
Origin: New York
Ethnicity: Caucasian
.
Body: Wiry
Hair: Blond, slicked back
Eyes: Green, alert
Height: 178 cm
Weight: Light
.

Information

History:
Despite his New York origins, made obvious by his accent, Thomas seems to have lived in Chicago for a number of years. A recent member of the Paranormal Division, he has been pursuing his interest in the occult mostly alone, while working as a mortician. Though he has closed his business, he still keeps his funeral home, which doubles as his place of residence.

Goals, Ambitions, Desires:

Personality:

Retainer:
Eleanora Johnson is a stout African-American woman, who until recently worked as Thomas' assistant in the mortuary. Since the business closed down she's gone on to be a medical student, but she's still on Thomas' payroll as a personal assistant. Has occult interests of a decidedly Thelemic nature.
.

Merits

Resources 5
Retainer 3 (Eleanora Johnson)
Status 3 (The Occulted Inheritors of Liberty)
Interdisciplinary Speciality (Immortality) 1
Interdisciplinary Speciality (Mythology) 1
Multilingual (French & German) 1
Area of Expertise (Immortality) 1
Area of Expertise (Pilot) 1
.

Endowments

Elixirs 5

Relics:
Skeleton Key (1)
Scale of Scylla (2)
.

Ritual

Bath:
●Specific Materials (Malachite) [–5]
●Symbols and Carvings (Temporary) [–2]
●Attendants (One, Trained) [–3]
●The Stars Are Right (Equinoxes & Solstices) [–2]

Blood:
●Some Human (one Gallon) [–1]
●Any Human [+2]
●Left Alive [+5]
●Immersion [–4]
●Preserved [+1]

Effects:
●Immortal [+5]
●Immune to Poison [+2]
●Regeneration [+4]
●Return from Death [+5]
●Striking Looks [+1]
●Intoxicating Presence [+2]
●Blood Manipulation [+4]
●The Fading (1 Week) [–5]
●Life-bound [–3]

Frequency:
●Yearly [+1]
●Strict Timeline (Lose Powers for 1 Day) [–2]

Preparation:
●Simple Blood [±0]
●Infusions (Wide Range of Mystic Ingredients) [–5]
.

Equipment

NOTABLE GEAR Tool Bonus Coverage Size Details Cost
Plymouth Superbird1 +3 handling Seats 1+3 12 Acceleration 26, Speed 660 5
Learjet 232 +0 handling Seats 2+10 25 Acceleration 17, Speed 110 2
Fashionable Clothes +2 bonus Social 2 3
Duct Tape +1 bonus Craft 1 +1 Durability to objects 1
Rope +1 bonus Craft 2 It's rope 1
First Aid Kit +1 bonus Medicine 2 2
Flashlight +1 bonus Perception 1 0
Tracer Rounds Ammunition 3
( 1 = Muscle Car [Armoury p. 135] )
( 2 = Business Jet [Armoury p. 148] )
.
WEAPONS Dmg Range Ammo Size Tags
.45 Autoloader +3 L 30 8+1 1/S
Hunting Rifle +4 L 200 4+1 3 9-again
M1 Garand +4 L 225 8+1 3 9-again

XP usage

NAME Added XP SXP
Resources ○○○○● 10
Brawl ●○○○○ 3
Intimidation ●○○○○ 3
Empathy ●○○○○ 3
Spycraft ●○○○○ 3
Politics ●○○○○ 3
Relic (Key) ●○○○○ 2
Status (Inheritors) ●○○○○ 2
Elixir ●○○○○ 2
Elixir ○●○○○ 1 3
Drive (Pilot) 3
Larceny ●○○○○ 3
Elixir ○○●○○ 3 3
Dexterity ○○●○○ 15
Expression ●○○○○ 3
Status (Inheritors) ○●○○○ 4
Elixir ○○○●○ 2 6
Elixir ○○○○● 8 2
Status (Inheritors) ○○●○○ 6
Strength ○○●○○ 15
Brawl ○●○○○ 6
Multilingual ●○○○○ 2
Interdisciplinary
Speciality
●○○○○ 2
Streetwise ●○○○○ 3
Interdisciplinary
Speciality
●○○○○ 2
Area of Expertise ●○○○○ 2
Area of Expertise ●○○○○ 2
Relic (Scale of Scylla) ●●○○○ 6
Brawl (Lucha Libre) 3
Total Spent: 112 24
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