Von Hohenheim
MATTER–BLESSINGS | lvl | Dice pool | Traits | Effects |
---|---|---|---|---|
Dark Matter | 1 | Int+Occ | - | Mage Sight. Bonus to scrutinize solid/dense stuff |
Detect Substance | 1 | Wits+Craft | Conc,Area | Locate instances of sought material within range |
Recognize Toxins | 1 | Int+Medic | Conc | Sense presence of any poisons & what they do |
Steel Windows | 2 | Int+Occ | Touch | Make item as clear & see-through as glass |
Shape Liquid | 2 | Dex+Occ | - | Reshape liquid or vapor, can add Dur & move it |
Manufacture Oil | 3 | Int+Occ | E,1M/batch | Create oil that can ''store'' item-affecting spells |
Transmute Water | 2 | Int+Occ | Touch | Turn targeted liquid into a different type of liquid |
Transmute Earth | 3 | Int+Occ | Touch | Turn a solid material into a different substance |
Transmute Air | 4 | Int+Occ | - | Turn a gaseous material into a different gas type |
Transmute Gold | 4 | Res+Occ | Touch | Turn a material into ''precious'' one, or vice versa |
LIFE–BLESSINGS | lvl | Dice pool | Traits | Effects |
Body Control | 2 | Res+Ath | - | Regulate body's automatic functions |
Purify Bodies | 2 | Int+Med | Lasting | Remove poisons & drugs from target's body |
Brain Chemistry | 3 | Int+Emp | -Sta | Make subject unstable/intoxicated, –1 social/sux |
Type: Proximus family Dynasty
Nicknames: Alchemists, Bombastics
Themes: Alchemy, hermeticism, the Great Work, the quest for the Philosopher's Stone and the Elixir of Life.
Curse: Do not get the 10-again benefit from dice pools that use Presence, Manipulation or Composure. Furthermore, every 1 rolled on a die in these pools subtracts a success from their total.
Description:
page revision: 2, last edited: 05 Nov 2017 14:46