Willow
SOCIAL
Pre ●●○○○
Man ●○○○○
Com ●●●●○
PHYSICAL
Str ●○○○○
Dex ●○○○○
Sta ●●●●○
MENTAL
Int ●●○○○
Wit ●●●●○
Res ●●○○○

Stability ●●●●● . ●●○○○
Health ●●●●● . ●●●●○
Willpower ●●●●● . ●●●○○
Psi ●●○○○
TRAIT Normal Astral
Size 5 5
Speed 4 11
Init. +5 +6
Defense 1 4
PHYSICAL SKILLS
Athletics ●○○○○
Brawl ○○○○○
Drive ●○○○○
Firearms ○○○○○
Larceny ●○○○○
Stealth ○○○○○
Survival ●○○○○
Weaponry ○○○○○
MENTAL SKILLS
Academics ●●○○○
Crafts ●○○○○
Investigate ●●○○○
Medicine ○○○○○
Occult
(Undead)
●●●○○
Politics ○○○○○
Science ○○○○○
Spycraft
(Electronics)
●●●○○

SOCIAL SKILLS
Animal Ken ●○○○○
Empathy
(Needs&Wants)
●●●●○
Expression ●○○○○
Intimidation ○○○○○
Persuasion ●●○○○
Socialize ○○○○○
Streetwise ○○○○○
Subterfuge ○○○○○
Skull%3B%20Mummy%2002.png

Nature: Player Character
Player: Sondre
User: KyoutaigoKyoutaigo

Type: Psychic
Focus: ESP
Branch: Project StarGate

Virtue: Hope (Dreamer)
Vice: Sloth (Fearful)
.

Description

Gender: Female
Age: 17
Origin: November 11th, Massachusetts
Ethnicity: Caucasian
.
Body: Deceptively Robust
Hair: Dark Orange, Curly
Eyes: Olive
Height: 164cm
Weight: 56kg

●She usually dresses in light pastel dresses with complementary belts around the waist and an old fashioned pearl necklace around her neck. She sometimes also wear a small denim jacket above the dress.
●She wears satin shoes with barely elevated heels, in a darker colour that matches her dress.
.

Information

History:
●Born as Juniper McPhee.
●At a very early age she contracted Polio, but medical attention was given in time to save her from the worst of the ill effects, but her legs became permanently underdeveloped.
●Growing up, her lack of mobility usually forced her to watch the other kids play, so she read books and fostered talents that didn't require much movement. She would however always daydream about walking unimpeded and running or even flying like a bird.
●Having had a bout with a serious disease before, she determined to take steps to prevent it from happening again.
●She developed her abilities very early, but back then she didn't really realise them for what they were, to her they were just Daydreams.
●She usually kept a very bright outlook on life during her upbringing, but that bliss unfortunately came to an end one Horrible night when the Blood Monster came.
●A Blood Monster (Vampire) came to their home one night and brutally murdered Willow's parents in a feeding frenzy. Once she heard the initial ruccus she hid in her room, but in her heightened emotional state her senses drew her to witness the horrible scene that was unfolding downstairs as the monster drained her parents of their lives.
●With her world shattered, her parents gone and those that were supposed to help her didn't believe her ramblings about the "Blood Monsters" she eventually ended up in an Asylum.
●Paranormal Division eventually found her on one of their routine visits to asylums. They found that her case file included too much, and too detailed information to be ignored. And they gave her the help she so desperately needed and a newfound place where she could belong.

Goals, Ambitions, Desires:
●Prevent Vampires from harming others
Find and eliminate the Blood Monster that murdered her parents.

Personality:
●It took a while, but she has regained her faith in "silver linings"
●Mildly Cheerful
.

Merits

Resources 1 (Temporarily 0 until after session 9)
Meditative Mind 2
├► No environment penalties on Meditation/Trance
└► +3 on Resolve+Composure rolls for the remainder of the day after successful meditation
Lucid Dreamer
Good Time Management
Interdisciplinary Specialty x1 (Undead)
.

Psychic Powers

Clairvoyance (Trance and Sleep) ●●●
Astral Projection (Trance and Sleep) ●●●
Mind Reading ●●●
.

Equipment

NOTABLE GEAR Bonus Coverage Size Details Cost
==============[SECTION PENDING GM APPROVAL]====================================================
Crutches reduces
penalty
Mobility 2-3 +1 spd on Run -
Wheel Chair +1 hand. 1 seat, pushable 3-4 Acc:STR, SafeSpd: 4, MaxSpd: 9 -
3-Speed Electric Wheel Chair +0 hand. 1 seat 4-5 Speeds: 3/5/10, Safe:5, Max:10 -
==================================================================================[/SECTION]====
Mom's White Pearl Necklace +0 die Trance 1P
Sketchbook & Pencils +1 die Art/Writing 2S 1
Multi-Tool +1 die Crafts&Misc 1S 1
Flashlight 1 less
penalty
vs darkness 1P -
Electronics Tool-kit +2 Dice Crafts/Spycraft/Larceny/Misc. 2L 2
Dog Treats +2 Dice Dogs 1
First-Aid Kit +1 die Medicine 2J 1
.
WEAPONS Dmg Range ammo Tags
==============[SECTION PENDING GM APPROVAL]====================================================
Crutches -1 B melee - improvised
==================================================================================[/SECTION]====
Pepper Spray Toxin 1 yard 3 Core or Armory rules for this one?
.
PROTECTIONS Armor Defense Mobility Tags
Xxx # / # –0 –0

.

Companions

"Helsing" the Dog
Attributes
Mental Int
●○○○○
Wit
●●●●○
Res
●●●○○
Physical Str
●●●●○
Dex
●●●○○
Sta
●●●○○
Social Pre
●●●●○
Man
●○○○○
Com
●●●○○
Derived Stats
Health
●●●●● ●●○○○
Willpower
●●●●● ●○○○○
Initiative 6 Defense 4 Speed 14 Size 4
Skills & Abilities
Skills Athletics(Running) 4, Brawl 3, Intimidation 3,
Stealth 1, Survival(Tracking) 3
Attacks Bite +2L
Tricks Basic Discipline, Guard&Protect, Retrieve, Attack.

Scenarios & Downtime:
Default: Studying, Reading, Practicing, Training, Drawing, Basic Socializing, Daydreaming and snooping.
Week 1: Dog Training
Week 2: More dog training??, defaulting
Week 3: Defaulting
Week 4: (GM) Defaulting
Week 5: (GM) Defaulting (or crafting?)
Week 6: (Scenario 2 On the Road Again) Defaulting, doing extra research on spirits
Week 7: (Scenario 5 Good Intentions) Helping out James Brown to acclimatize in PD's Project StarGate
Week 8: (Scenario 2 If you Go Out in the Woods Today) Receiving counseling for "How to Deal with your first Fatality"
Week 9:

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