Yikeria Jhones
Pre ●●●○○
Man ●●○○○
Com ●●○○○
Str ●●○○○
Dex ●●●○○
Sta ●●●○○
Int ●○○○○
Wit ●●○○○
Res ●●●○○

Morality ●●●●● . ●●○○○
Health ●●●●● . ●●●○○
○○○○○ . ○○○○○
Willpower ●●●●● . ○○○○○
Excellence ●●○○○
Mental skills
Academics ○○○○○
Crafts ○○○○○
3 Investigate Crime Scenes ●●●○○
Medicine ●●○○○
Occult ○○○○○
Politics ○○○○○
Science ○○○○○
Spycraft ●●○○○
Physical skills
1 Athletics Parkour ●●●●○
Brawl ●●●○○
Drive ○○○○○
Firearms ○○○○○
Larceny ●○○○○
Stealth Rooftops ●●○○○
2 Survival ●●○○○
Weaponry ●○○○○
Social skills
Animal Ken ○○○○○
Empathy ○○○○○
Expression ○○○○○
Intimidation ○○○○○
Persuasion ○○○○○
Socialize ○○○○○
Streetwise Rooftops ●●●○○
Subterfuge ●○○○○

Nature: Player Character
Name: Yikeria Jhones
Player: PK
User: Coq RougeCoq Rouge

Type: Special Agent
Branch: Operations

Virtue: Fortitude (Fearlessness)
Vice: Lust (Thrill-seeker)



Gender: Female
Age: 25
Ethnicity: African
Body: Athletic
Hair: Black
Eyes: Brown
Height: 5" 7' (1.70 m)
Weight: 118lbs (53.5 kg)


# Name Details
●●●○○ Ambidextrous Do not suffer the usual –2 penalty for using the non-primary hand.
●●○○○ Contacts (Free runners, BASE Jumpers) From Professional training
Contacts provide your character with information. Each dot in this Merit represents a sphere or organization with which the character can garner information. F.ex: A character with Contacts ••• might have Bloggers, Drug Dealers, & Financial Speculators for connections.
Contacts don't provide services, only information. This may be face-to-face, email, by telephone, or even by séance in some strange instances.
Garnering info via Contacts requires a (Manipulation +Social Skill) roll depending on the methodthe character uses. This Merit can either be used generally, in which case only the field is necessary, or it can be personalized by identifying an individual within the field whom the character can call.
If using the latter method, the ST should give a bonus or penalty, dependent on how relevant the information is to that particular Contact, whether accessing the information is dangerous, and if the character has maintained good relations or done favors for the Contact. These modifiers should range from –3 to +3 in most cases. If successful, the Contact provides the information.
One use of a Contact is to dig dirt on another character. A Contact can find another character’s Social Merits and any relevant Flaws (''Embarrassing Secret'' is a prime example).
A character can have more than five Contacts, but the Merit’s rating is limited to five, for the purposes of Allies blocking.
●●○○○ Double-Jointed Can dislodge joints when need to.
● Overpowering you in grapple gets-1 / Dex, if you're not taking aggressive actions.
● Auto-escape most mundane bonds without a roll.
●●○○○ Fame Reason for fame:
Character is recognized within a certain sphere for a certain skill, or because of some past action, or just a stroke of luck. This can mean favors & attention, but it can also mean negative attention and scrutiny.
Special: When choosing the Merit, define what your character is known for.
Effect: Get +1 per dot to Social rolls among those who are impressed by the character's celebrity.
1 dot: Local recognition or reputation within a confined subculture.
2 dots: Regional recognition by a wide swath of people.
3 dots: Worldwide recognition to anyone who might have been exposed to the source of the fame.
●Any rolls to find or identify character get +1 per dot of the Merit. If character has 'Alternate Identity', they can mitigate this drawback.
●Character can't have the ''Anonymity'' Merit.
●●○○○ Fleet of Foot Get +1 Speed per merit dot. ●Pursuers get-1/dot on foot chase rolls.
●○○○○ Hardy Get +1/dot to resist disease, poison, deprivatn, unconsciousness & suffocatn. Pre: Sta 3
●○○○○ Iron Stamina Ignore –1/dot worth of penalties caused by fatigue or injuries.
●●●○○ Parkour The art of moving fluidly through urban environments.
1. Flow:
●Ignore -1/dot from environment on Ath rolls
●Need -1sux/dot to pursue or evade in chase.
2. Cat Leap:
●Get +1 auto-sux on the (Dex+Ath) roll to reduce the damage taken from falling.
●Add merit-rating to the max amount of falling damage this roll can remove. ●Not if at terminal velocity
3. Wall Run:
●Get 10ft+5/(Ath dot) up a surface as Instant action without having to roll, before climb.
4. Expert Traceur:
●Use 1WP to get Rote Quality on 1 Ath roll to run, jump or climb, but lose defense
5. Freeflow:
●In meditative state, can take Ath actn reflxvly 1/turn.
●In foot chase, WP= +3 Ath sux.
●●●○○ Professional training - Athlete Skills: Athletics, Medicine, Stealth
1.Expertise: You get 1 free "Skill Specialty" in one of your Asset skills.
2.Competence: Each session, you can get the "9-again" benefit on 1 roll with the Asset skills for each dot in this merit.
3.Networking: You get a 3rd Asset skill, and also 2 dots in Contacts (relevant to your profession).
For these Contacts, you can use youir Asset skills on the roll to get information from them during game sessions. .
4.Synergy: Specialties in an Asset skill can be used on both of your other Asset skills.
Also: Once per session, you can get the "8-again" benefit on one use of your Asset skills.
5.Savant: You get 1 free "Skill Trick" for one of your Asset Skills, beyond all normal limits.
●●●○○ Resources Can freely purchase (within reason) goods & services of Cost ≤ (merit–2), and pay for something at Cost=(merit–1) twice/game session, or Cost=merit once/game, without problem. Can buy something of Cost = (merit+1), but this reduces merit's effective dot-lvl by 1 for a month.
●○○○○ Status (operations) Character has standing, membership, authority, control over, or respect from a group or organization. This may reflect official standing or informal respect. No matter the source, your character enjoys certain privileges within that structure.
Each instance of this Merit reflects standing in a different group or organization. F.ex: May have Status (The Luck Gang) •••, Status (Drag Racing Circuit) ••, and Status (Police) •. Each affords its own unique benefits. As dot ratings increase, character rises in prominence in the relevant group.
Status only allows advantages within the confines of the group reflected in the Merit. F.ex: Status(Organized Crime) won’t help if your character wants an official concealed carry firearms permit.
Status provides a number of advantages:
First: Your character can apply her Status as a dice bonus to any Social roll with those over whichshe has authority or sway.
Second: She has access to group facilities, resources, and funding. Dependent on the group, this could be limited by red tape and requisitioning processes. It’s also dependent on the resources the particular group has available.
Third: She has pull. If your character knows another character’s Mentor, Resources, Retainer, Contacts, or Allies, she can block their usage. Once per chapter, she can stop a single Merit from being used if it’s of a lower dot rating than her Status and if it makes sense for her organization to obstruct that type of person’s behavior.
F.ex: With (Organized Crime) status, if a character knows that the chief of police has Contacts (Criminal Informant), you may opt to block usage by threatening the informant into silence.
Drawback: Status requires upkeep and often regular duties. If these duties are not upheld, Status may be lost. The dots will not be accessible until the character re-establishes her standing. In our Organized Crime example, your character may be expected to pay protection money, offer tribute to a higher authority, or undertake felonious activities.
While Status can apply in a nigh infinite number of organizations, here is a list of some common Status Merits and suggested dot ratings to give a jumping off point. These examples are still abstractions; a character may be a dot level lower or higher and still hold the suggested positions.
●●○○○ Striking looks Character looks stunning, alarming, commanding, repulsing, threatening, charming, or otherwise worthy of attention. Determine how they look & how people react to that.
1 dot: Character gets a +1 bonus on any Social rolls that would be influenced by their looks.
2 dots: Benefit increases to a +2 bonus.
Depending on the particulars, this might influence Expression, Intimidation, Persuasion, Subtrfuge, or other rolls.
Drawback: Any rolls to spot, notice, or remember you gain the same die bonus. Sometimes, you will draw unwanted attention in social situations. This could cause further complications.



Skill Name Type Effects
1 Perfect Physique Skill trick Add Athletics to any Social roll if target can see & appreciate your toned body. Only if subject would care, and only if they can properly see your body.
1 Free Run Skill trick After 1 turn of run at normal Speed, can auto-clear any obstacle up to 5ft/Athletics high
2 Concrete Jungle Skill trick Add Survival to Invest if outdoors in city area, & Streetwise to get info in urban
3 Always Investigating Skill trick Add Investigation to all Perception rolls


Other Traits

Size 5
Speed 11
Initiative 5
Defence 2
Armor 0





Type Reveived Used Remaining
Normal 75 68 7
Special 18 10 8


XP Usage

Name Added Type Total XP Normal Special
Weaponry ●○○○○ Skill 3 3 0
Stealth (rooftops) ○○○○○ Speciality 3 3 0
Larceny ●○○○○ Skill 3 3 0
Weaponry ●○○○○ Skill 3 3 0
Fleet of Foot ●○○○○ Merit 2 2 0
Iron Stamina ●○○○○ Merit 2 2 0
Hardy ●○○○○ Merit 2 2 0
Parkour ○○●○○ Merit 6 6 0
Professional Training - Athlete ●●●○○ Merit 12 12 0
Resources ●●●○○ Merit 12 12 0
Status (operations) ●○○○○ Merit 2 2 0
Striking Looks ●●○○○ Merit 6 6 0
Excellence ○●○○○ Powerstat 16 6 10
Fame ●●○○○ Merit 6 6 0
Total Spent: 78 68 10



Week Plot Plotname
8 3 Video Games rot your brains
15 4 To Catch a Thief
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